Историја ревизија

Аутор SHA1 Порука Датум
  Lasse Öörni 7d930b62f8 Added missing specular mapped material techniques. пре 13 година
  Lasse Öörni c7fe3c37bd Added sound listener component whose position is automatically taken into account by Audio subsystem. пре 13 година
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. пре 13 година
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. пре 13 година
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. пре 13 година
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. пре 13 година
  Lasse Öörni 8af8edd603 Android compile fixes. пре 13 година
  Lasse Öörni 2c5a034bf5 Fixed includes. пре 13 година
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. пре 13 година
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. пре 13 година
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. пре 13 година
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). пре 13 година
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. пре 13 година
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. пре 13 година
  Lasse Öörni 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. пре 13 година
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. пре 14 година
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. пре 14 година
  Lasse Öörni 8968ce2609 Clamp light color to positive, as the result of negative color is erratic and depends on blend mode. пре 14 година
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. пре 14 година
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. пре 14 година
  Lasse Öörni f9bfd4948f Shader refactoring. пре 14 година
  Lasse Öörni 7e3be41dfb More fixes to light pre-pass light volume rendering. пре 14 година
  Lasse Öörni ceee03d828 Light rendering fixes. пре 14 година
  Lasse Öörni c0d05666f8 Initial light volume rendering. пре 14 година
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. пре 14 година
  Lasse Öörni a51afb0631 Initial vertex lighting support. пре 14 година
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. пре 14 година
  Lasse Öörni 79c229b67e For global per-frame light sorting, give priority to directional lights so that they will most likely be combined with the ambient pass. пре 14 година
  Lasse Öörni 4c3be1f600 Added List::Resize(). пре 14 година
  Lasse Öörni 8a57a3ee18 Threaded ray query. пре 14 година