تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 سال پیش
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 سال پیش
  Lasse Öörni b35fed22ce Fixed erroneous capitalization. 13 سال پیش
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 سال پیش
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 سال پیش
  Lasse Öörni 7ea084bc4b Added missing DebugNew.h includes. 13 سال پیش
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 سال پیش
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 سال پیش
  Lasse Öörni 510c606b3d Removed the redundant GetString() functions from XMLElement. 14 سال پیش
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 سال پیش
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 سال پیش
  Lasse Öörni f9bfd4948f Shader refactoring. 14 سال پیش
  Lasse Öörni b90ceaf4d1 Initial preparation for light pre-pass rendering. 14 سال پیش
  Lasse Öörni 7be9585861 Fixed erroneous use of local axis movement when more than one node selected. 14 سال پیش
  Lasse Öörni aec8534665 Fixed resource dump display. 14 سال پیش
  Lasse Öörni 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 سال پیش
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 سال پیش
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. 14 سال پیش
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. 14 سال پیش
  Lasse Öörni 40c8306691 Added triple buffering option. On OpenGL it is a no-op. 14 سال پیش
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. 14 سال پیش
  Lasse Öörni af2b4311dc Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript. 14 سال پیش
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 سال پیش
  Lasse Öörni 7da01092b6 Renamed ShaderProgram to ShaderVariation. 14 سال پیش
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. 14 سال پیش
  Lasse Öörni f3859c1ed7 Added documentation about containers. 14 سال پیش
  Lasse Öörni d69efd65f0 Container library fixes. 14 سال پیش
  Lasse Öörni 565de1ad02 Moved some of StringUtils functions to the String class. 14 سال پیش
  Lasse Öörni 7c45da5588 Import new code. 14 سال پیش