Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 years ago |
Lasse Öörni
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053c1f3e6a
Added convenience overloads for LoadLayout().
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13 years ago |
Lasse Öörni
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4cef5395f5
Completed the UI element refactoring. Removed hardcoded SetStyle() functions which would read UI element attributes from XML.
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13 years ago |
Lasse Öörni
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e586349114
Added UIElement::CreateChild().
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13 years ago |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 years ago |
Lasse Öörni
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481fbfa220
Added visible OS mouse cursor mode. When used with an external window, this is the only supported mode, as SDL does not control the cursor visibility of an external window.
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13 years ago |
Lasse Öörni
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a77a685f4c
Fixed warnings reported by Xcode.
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13 years ago |
Lasse Öörni
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4a463176ab
Added joystick support.
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13 years ago |
Lasse Öörni
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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13 years ago |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 years ago |
Lasse Öörni
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3e7882093a
Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet.
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13 years ago |
Lasse Öörni
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0706ae397f
Touch input on Android.
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13 years ago |
Lasse Öörni
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9a4e69d5bc
Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D.
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13 years ago |
Lasse Öörni
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c3f75ee181
Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader.
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13 years ago |
Lasse Öörni
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78039db8b8
Fixed shader parameter group system for OpenGL renderer.
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13 years ago |
Lasse Öörni
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6f55d9c24e
Divided shader parameters into groups for less checking of whether individual parameters need update.
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13 years ago |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
Lasse Öörni
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f437a1ec04
Implemented OpenGL multisampled backbuffer resolve.
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14 years ago |
Lasse Öörni
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95a8c8bfa7
Added overloads to Variant & XMLElement that take char pointers.
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14 years ago |
Lasse Öörni
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1f45d256f4
Time-based removal of unused occlusion and screen buffers.
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14 years ago |
Lasse Öörni
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f58e2595bf
Rewrite node & component IDs when instantiating content from file.
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14 years ago |
Lasse Öörni
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dec13dac7a
Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures.
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14 years ago |
Lasse Öörni
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784530e79a
Use scissor test to avoid clearing outside the viewport on OpenGL.
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14 years ago |
Lasse Öörni
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e4ab3b3b1f
Fixed UI not being rendered correctly if multiple 3D viewports active.
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14 years ago |
Lasse Öörni
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31efab5d65
Moved SetSortChildren() to UIElement public API and exposed it to script.
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14 years ago |
Lasse Öörni
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6c5d216c27
Added local axis movement mode to the editor.
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14 years ago |
Lasse Öörni
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a9c5641371
Return to xGxR encoded normal maps and separate specular maps.
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14 years ago |
Lasse Öörni
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2f74622427
Converted DebugGeometry to use a vertex buffer instead of using immediate rendering.
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14 years ago |
Lasse Öörni
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3536cbc977
Fixed setting the UI vertex buffer on OpenGL.
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14 years ago |
Lasse Öörni
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71d2e019e6
Use a vertex buffer for UI rendering instead of several immediate mode draw operations. The vertex buffer is locked and updated once per frame, instead of several smaller locks.
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14 years ago |