Commit History

Author SHA1 Message Date
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 years ago
  Lasse Öörni 053c1f3e6a Added convenience overloads for LoadLayout(). 13 years ago
  Lasse Öörni 4cef5395f5 Completed the UI element refactoring. Removed hardcoded SetStyle() functions which would read UI element attributes from XML. 13 years ago
  Lasse Öörni e586349114 Added UIElement::CreateChild(). 13 years ago
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 years ago
  Lasse Öörni 481fbfa220 Added visible OS mouse cursor mode. When used with an external window, this is the only supported mode, as SDL does not control the cursor visibility of an external window. 13 years ago
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. 13 years ago
  Lasse Öörni 4a463176ab Added joystick support. 13 years ago
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 years ago
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 years ago
  Lasse Öörni 0706ae397f Touch input on Android. 13 years ago
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 years ago
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 years ago
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 years ago
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. 13 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 years ago
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 years ago
  Lasse Öörni 1f45d256f4 Time-based removal of unused occlusion and screen buffers. 14 years ago
  Lasse Öörni f58e2595bf Rewrite node & component IDs when instantiating content from file. 14 years ago
  Lasse Öörni dec13dac7a Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures. 14 years ago
  Lasse Öörni 784530e79a Use scissor test to avoid clearing outside the viewport on OpenGL. 14 years ago
  Lasse Öörni e4ab3b3b1f Fixed UI not being rendered correctly if multiple 3D viewports active. 14 years ago
  Lasse Öörni 31efab5d65 Moved SetSortChildren() to UIElement public API and exposed it to script. 14 years ago
  Lasse Öörni 6c5d216c27 Added local axis movement mode to the editor. 14 years ago
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 years ago
  Lasse Öörni 2f74622427 Converted DebugGeometry to use a vertex buffer instead of using immediate rendering. 14 years ago
  Lasse Öörni 3536cbc977 Fixed setting the UI vertex buffer on OpenGL. 14 years ago
  Lasse Öörni 71d2e019e6 Use a vertex buffer for UI rendering instead of several immediate mode draw operations. The vertex buffer is locked and updated once per frame, instead of several smaller locks. 14 years ago