Lasse Öörni
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481fbfa220
Added visible OS mouse cursor mode. When used with an external window, this is the only supported mode, as SDL does not control the cursor visibility of an external window.
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13 yıl önce |
Lasse Öörni
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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13 yıl önce |
Lasse Öörni
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c9bdf9eb35
Added function to redetect joysticks.
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13 yıl önce |
Lasse Öörni
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c96f9e72dc
Cleaned up joystick code. Automatically open the joystick when accessed.
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13 yıl önce |
Lasse Öörni
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7d39dd0c58
Joystick events and joystick button pressed state.
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13 yıl önce |
Lasse Öörni
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4a463176ab
Added joystick support.
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13 yıl önce |
Lasse Öörni
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5e986ed86d
Cleaner way of handling GPU object restore on maximize.
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13 yıl önce |
Lasse Öörni
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fcbd3b493d
Moved the data lost flag to GPUObject.
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13 yıl önce |
Lasse Öörni
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2de9b0a6bd
Send event when window minimized status changes.
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13 yıl önce |
Lasse Öörni
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178b6e351e
Added documentation on the application activation state and mobile devices.
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13 yıl önce |
Lasse Öörni
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e1a1c974e5
Initial iOS support.
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13 yıl önce |
Lasse Öörni
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3411c5046c
Require a click inside the window (again) to reacquire mouse. Otherwise there may be erratic movement on window title bar drag on OS X.
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13 yıl önce |
Lasse Öörni
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b506bd9f3b
Start centering mouse cursor only after first mouse move after input activation received.
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13 yıl önce |
Lasse Öörni
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c1ef7e84d8
Improved SDL input focus check.
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13 yıl önce |
Lasse Öörni
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b163f276af
Always center mouse cursor to prevent it escaping the window. This is preferable to SDL input grab due to it disabling Alt-Tab on Linux.
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13 yıl önce |
Lasse Öörni
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53e2198aa7
Use SDL also in Direct3D9 mode for consistent input handling.
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13 yıl önce |
Lasse Öörni
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0aac9b5857
Report also fullscreen inactive mode (alt-tabbed away) as minimized for purposes of the "pause when minimized" feature.
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13 yıl önce |
Lasse Öörni
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4b12319ee0
Fixed SDL minimizing. Do not pause SDL audio as it may be bugged, instead mix silence into the audio stream.
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13 yıl önce |
Lasse Öörni
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8cc2a83e48
Android OpenGL context loss handling.
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13 yıl önce |
Lasse Öörni
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3e7882093a
Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet.
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13 yıl önce |
Lasse Öörni
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0706ae397f
Touch input on Android.
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13 yıl önce |
Lasse Öörni
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4d317ebdef
Fixed missing input events on Android.
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13 yıl önce |
Lasse Öörni
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ba7d6e73c7
Handle SDL_QUIT.
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13 yıl önce |
Lasse Öörni
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5900e3a944
Track the changed SDL window ID properly after screen mode change.
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13 yıl önce |
Lasse Öörni
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d3e302f197
Added possibility to remove subsystems in explicit order.
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13 yıl önce |
Lasse Öörni
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627d2c94d7
Switched from GLFW & PortAudio back to (modified) SDL 2.0.
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13 yıl önce |
Lasse Öörni
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c0273f35ca
Removed deprecated SuppressNextChar() function.
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14 yıl önce |
Lasse Öörni
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72794673d1
Fixed crash if a window message was received before the Input subsystem had initialized itself.
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14 yıl önce |
Lasse Öörni
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1efdb25d9d
Use PeekMessageW() & DispatchMessageW() for consistency.
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14 yıl önce |
Lasse Öörni
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51eec4e987
Marked todo's into the IO library.
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14 yıl önce |