История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 0706ae397f Touch input on Android. 13 лет назад
  Lasse Öörni 5bb39d77c4 Added function to return a runtime platform identifier string. 13 лет назад
  Lasse Öörni 354f04e6f2 Added Texture::IsCompressed(). 13 лет назад
  Lasse Öörni 4666520d0b Improved ragdoll stability in TestScene. 13 лет назад
  Lasse Öörni 70c58f43d9 Added SetWorldPosition() to Constraint. 13 лет назад
  Lasse Öörni 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. 13 лет назад
  Lasse Öörni b01fc7b60b Added rigid body queries to PhysicsWorld. 13 лет назад
  Lasse Öörni 8cdc6f69d2 Properly clean up event handlers referring to a deleted object. 13 лет назад
  Lasse Öörni 5c4904288a Fixed hinge constraint breaking. 13 лет назад
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. 13 лет назад
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 лет назад
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 лет назад
  Lasse Öörni d8eb85b9b4 Added SphereCast function to PhysicsWorld. 13 лет назад
  Lasse Öörni 40709f2d63 Added GetCompressedTextureSupport() to Graphics. Always true on Direct3D9. 13 лет назад
  Lasse Öörni 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. 13 лет назад
  Lasse Öörni 5640824c9a Fixed Camera not properly notified of node transform changes. 13 лет назад
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 лет назад
  Lasse Öörni e0571d46eb Removed kNet message priority sorting to improve CPU performance when sending a high volume of network messages. 13 лет назад
  Lasse Öörni 66a860144a Added separate Equals() function to Vector & Quaternion classes to perform comparison with epsilon. Equality operator does not use epsilon. This optimizes network sync somewhat. 13 лет назад
  Lasse Öörni 08ac95dbf7 Fixed continuous collision detection to work with the compound shape. 13 лет назад
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. 13 лет назад
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 лет назад
  Lasse Öörni 566489e1fa Updated the script API documentation. 13 лет назад
  Lasse Öörni ff950d7dca Refactored joint attributes. Now the joint should be created into a node with a rigidbody, and only the connected body needs to be specified. 13 лет назад
  Lasse Öörni bea4b8d60b Allow per-rigidbody disabling of gravity. 14 лет назад
  Lasse Öörni c0273f35ca Removed deprecated SuppressNextChar() function. 14 лет назад
  Lasse Öörni 72794673d1 Fixed crash if a window message was received before the Input subsystem had initialized itself. 14 лет назад
  Lasse Öörni 9d15b80fc4 Audio::IsInterpolated() -> Audio::GetInterpolation(). 14 лет назад
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 лет назад
  Lasse Öörni 911f9e4c5b Removed the "flush GPU" feature as it was causing erratic timing. The downside is increased input lag when vsync is on. 14 лет назад