تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 سال پیش
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 سال پیش
  Lasse Öörni 2c5a034bf5 Fixed includes. 13 سال پیش
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 سال پیش
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 سال پیش
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 سال پیش
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 سال پیش
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. 13 سال پیش
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 سال پیش
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 سال پیش
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 سال پیش
  Lasse Öörni e47d9ab6e7 More attribute fixes. 14 سال پیش
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 سال پیش
  Lasse Öörni 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. 14 سال پیش
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 سال پیش
  Lasse Öörni 9d077e78a8 Code cleanup. 14 سال پیش
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. 14 سال پیش
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 سال پیش
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. 14 سال پیش
  Lasse Öörni 4fbd837058 Refactored user variables & other subindexed attributes handling in the editor. Now the proper editors are used. 14 سال پیش
  Lasse Öörni cea5282fd4 Fixed draw distance attribute not working correctly. 14 سال پیش
  Lasse Öörni 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. 14 سال پیش
  Lasse Öörni 6dd8679214 Further attribute reorganization. 14 سال پیش
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 سال پیش
  Lasse Öörni 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. 14 سال پیش
  Lasse Öörni cc2a487361 Further optimization of the parent node network replication attribute. 14 سال پیش
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 سال پیش
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 سال پیش
  Lasse Öörni 5f7b64d6e7 Further cleanup of the Container & Math library API & internal functions. 14 سال پیش
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 سال پیش