Cronologia Commit

Autore SHA1 Messaggio Data
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 anni fa
  Lasse Öörni 8fb76dde01 Reverted the matrix uniform transpose on desktop GL due to problems on OS X. 13 anni fa
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 anni fa
  Lasse Öörni d8a975811f Slightly improved NinjaSnowWar touch controls. 13 anni fa
  Lasse Öörni 0706ae397f Touch input on Android. 13 anni fa
  Lasse Öörni 986b90883a Fixed setting Matrix4 uniforms. 13 anni fa
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 anni fa
  Lasse Öörni da4ae91508 Fixed wrong uniform data size on OpenGL. 13 anni fa
  Lasse Öörni 0894ce6b65 Fixed endless loop when setting matrix constants on OpenGL ES. 13 anni fa
  Lasse Öörni c1c7dcf0ec Code cleanup. 13 anni fa
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 anni fa
  Lasse Öörni 58feefc858 Transpose matrices manually for OpenGL ES. 13 anni fa
  Lasse Öörni 22f1e3a1eb Enable OpenGL ES2 mode properly. 13 anni fa
  Lasse Öörni 354f04e6f2 Added Texture::IsCompressed(). 13 anni fa
  Lasse Öörni 040c724485 Fixed access to missing variables. 13 anni fa
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 anni fa
  Lasse Öörni 4a5ac216f2 Fixed OpenGL build. 13 anni fa
  Lasse Öörni 866cd89546 Started work for experimental Android support. 13 anni fa
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 anni fa
  Lasse Öörni d3e302f197 Added possibility to remove subsystems in explicit order. 13 anni fa
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 anni fa
  Lasse Öörni b636b3a211 Keep track of constraints to release them properly before deleting the rigid body. 13 anni fa
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 anni fa
  Lasse Öörni a5b035d886 Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.) 13 anni fa
  Lasse Öörni 45243975c1 Removed "BeginRendering" profiling block where no significant work is done. Renamed "EndRendering" block to "Present." 13 anni fa
  Lasse Öörni 1ab5dd3e8d Fixed crash if OpenGL version or extensions are not satisfied. 13 anni fa
  Lasse Öörni 961f65b467 Flush changes to the current FBO first before cleaning up a rendersurface from other FBOs. 14 anni fa
  Lasse Öörni 9a5443ebc4 Store depth bits into Texture2D also in renderbuffer mode. 14 anni fa
  Lasse Öörni 7ed9a4815d More complete multi-FBO implementation. 14 anni fa
  Lasse Öörni e42f16dfbe Set GL_NONE drawbuffer on the depth-only FBO. 14 anni fa