Историја ревизија

Аутор SHA1 Порука Датум
  Lasse Öörni 63054db172 Fixed undefined behavior if rigid body was removed as response to the collision event. пре 13 година
  Lasse Öörni 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. пре 13 година
  Lasse Öörni b01fc7b60b Added rigid body queries to PhysicsWorld. пре 13 година
  Lasse Öörni b636b3a211 Keep track of constraints to release them properly before deleting the rigid body. пре 13 година
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. пре 13 година
  Lasse Öörni d8eb85b9b4 Added SphereCast function to PhysicsWorld. пре 13 година
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. пре 13 година
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. пре 13 година
  Lasse Öörni 08ac95dbf7 Fixed continuous collision detection to work with the compound shape. пре 13 година
  Lasse Öörni 58d7858839 Optimized storage of specific event senders. пре 13 година
  Lasse Öörni 51c9160eae Removed CCD Radius parameter for now as continuous collision detection is not supported for all collision shapes. пре 13 година
  Lasse Öörni 9ead094d5a Removed the physics world maximum timestep, as it is already governed by the Engine's minimum FPS. пре 13 година
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. пре 13 година
  Lasse Öörni e8974fae47 NinjaSnowWar single player mode fixed to work with Bullet physics. пре 13 година
  Lasse Öörni 3bb70d065e Draw debug geometry for individual RigidBodies or CollisionShapes. пре 13 година
  Lasse Öörni 187f179af6 Exposed missing physics enums to script. пре 13 година
  Lasse Öörni 69a8f4f6e0 Added back collision events and physics raycasting. пре 13 година
  Lasse Öörni 2c535ab11a Refactored back to using only CollisionShape component, which has an enum for the shape type. Restored the SetBox(), SetSphere() etc. API for CollisionShape. пре 13 година
  Lasse Öörni 90f2a80612 Added heightfield & convex hull shapes. пре 13 година
  Lasse Öörni 3e812ec1e0 Fixed physics update bug that caused physics framerate dependency and instability. пре 13 година
  Lasse Öörni 70d95e7ae6 Added ConeShape & TriangleMeshShape. пре 13 година
  Lasse Öörni 3d273cc15e Added more basic collision shapes. пре 13 година
  Lasse Öörni ee3095e603 Added box collision shape. пре 13 година
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. пре 13 година
  Lasse Öörni 8edf0240a1 Migration to Bullet physics underway. Most of physics functionality & examples broken for now. пре 13 година
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. пре 13 година
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. пре 14 година
  Lasse Öörni ff9df846d1 Fixed physics transform interpolation when physics timestep is lower than framerate. пре 14 година
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. пре 14 година
  Lasse Öörni 57070cafc3 Limit to three worker threads for more consistent performance. пре 14 година