Historial de Commits

Autor SHA1 Mensaje Fecha
  Lasse Öörni 2a0aae070a Started work on terrain. hace 13 años
  Lasse Öörni 92510672f7 Serialize also skinned decals. hace 13 años
  Lasse Öörni 6643bf7717 Started work on skinned decals. hace 13 años
  Lasse Öörni 91c7374e28 Started work on decals. hace 13 años
  Lasse Öörni 3483a3bc8a Removed ineffective scissor test setting. hace 13 años
  Lasse Öörni e645875fd6 Moved maximum cascade check to Renderer. hace 13 años
  Lasse Öörni a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. hace 13 años
  Lasse Öörni f0263df91d Use a traditional color clear on OpenGL ES for better performance. hace 13 años
  Lasse Öörni 83fd09002e Fixed used vertex range check. hace 13 años
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. hace 13 años
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. hace 13 años
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. hace 13 años
  Lasse Öörni 1d28db07a6 Fixed comment. hace 13 años
  Lasse Öörni 8fb76dde01 Reverted the matrix uniform transpose on desktop GL due to problems on OS X. hace 13 años
  Lasse Öörni 0706ae397f Touch input on Android. hace 13 años
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. hace 13 años
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. hace 13 años
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. hace 13 años
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. hace 13 años
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. hace 13 años
  Lasse Öörni 0c98c92182 Do not create a new directional light when drawing a fullscreen quad. hace 13 años
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. hace 13 años
  Lasse Öörni d62812df86 Comments cleanup and Batch refactoring. hace 13 años
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. hace 13 años
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. hace 13 años
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. hace 13 años
  Lasse Öörni 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. hace 13 años
  Lasse Öörni ecdfec3e80 Small optimization to drawable collecting. hace 13 años
  Lasse Öörni 25fa4a2926 Optimized drawables' view space Z range calculation. hace 13 años
  Lasse Öörni b4330ccc46 Optimized CheckVisibilityWork. hace 13 años