Lasse Öörni
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c20257cdf7
Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
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12 years ago |
Aster Jian
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78a77a7e36
Add type parameter to VariantMap::GetPtr funcition, so we can get correct type in Lua.
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12 years ago |
Lasse Öörni
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39fc6dfd64
Fix the scene loading/saving to work from Lua. Before, casts to Deserializer/Serializer would crash due to File's multiple-inheritance. Note that the file still needs to be closed manually.
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12 years ago |
Aster Jian
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5b1879c0ff
Add unsubscribe from event functions in LuaScript and LuaScriptInstance.
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12 years ago |
Lasse Öörni
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0f5456d35e
Avoid unnecessary rendertarget blitting in OpenGL light prepass mode.
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12 years ago |
Aster Jian
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9098cd92c4
Update LuaScriptAPI document.
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12 years ago |
Aster Jian
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0f52702801
Fixed Node::LookAtXYZ function default value.
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12 years ago |
Aster Jian
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d830da9801
Add new CreateObject function in LuaScriptInstance, so can create script object from specific Lua file.
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12 years ago |
Aster Jian
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d41b4853c0
Fixed some errors in LuaScriptAPI.dox, Add LuaScriptAPI.dox to Urho3D.dox.
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12 years ago |
Lasse Öörni
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a9f13ebdfe
Added LuaScriptInstance subscribe to specific sender's event.
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12 years ago |
Aster Jian
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0eaadbb3eb
Add Lua Script API document.
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12 years ago |