Commit History

Author SHA1 Message Date
  Lasse Öörni c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. 12 years ago
  Aster Jian 78a77a7e36 Add type parameter to VariantMap::GetPtr funcition, so we can get correct type in Lua. 12 years ago
  Lasse Öörni 39fc6dfd64 Fix the scene loading/saving to work from Lua. Before, casts to Deserializer/Serializer would crash due to File's multiple-inheritance. Note that the file still needs to be closed manually. 12 years ago
  Aster Jian 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. 12 years ago
  Lasse Öörni 0f5456d35e Avoid unnecessary rendertarget blitting in OpenGL light prepass mode. 12 years ago
  Aster Jian 9098cd92c4 Update LuaScriptAPI document. 12 years ago
  Aster Jian 0f52702801 Fixed Node::LookAtXYZ function default value. 12 years ago
  Aster Jian d830da9801 Add new CreateObject function in LuaScriptInstance, so can create script object from specific Lua file. 12 years ago
  Aster Jian d41b4853c0 Fixed some errors in LuaScriptAPI.dox, Add LuaScriptAPI.dox to Urho3D.dox. 12 years ago
  Lasse Öörni a9f13ebdfe Added LuaScriptInstance subscribe to specific sender's event. 12 years ago
  Aster Jian 0eaadbb3eb Add Lua Script API document. 12 years ago