Commit History

Author SHA1 Message Date
  Yao Wei Tjong 姚伟忠 c2471a240a Reorganize includes for Samples and Extras. 10 years ago
  aster2013 349a3ee981 Sort include file in samples. 10 years ago
  aster2013 83e1fbebe3 Remove WeakPtr<LuaFunction> in LuaIntegration sample; 11 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 ed214bbeb3 Avoid the include dirs hack for finding the Urho3D.h header. 11 years ago
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 4feb135281 Clean up SDK include dirs. Refactor FindUrho3D CMake module. 11 years ago
  Yao Wei Tjong 姚伟忠 dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 years ago
  Yao Wei Tjong 姚伟忠 ec25e56046 Refactor Samples to support yaw and pitch by touch on mobile platform. 11 years ago
  aster2013 a2197916a7 Update LuaIntegration sample. 11 years ago
  Lasse Öörni 67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. 11 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  aster2003 8098f588b4 Change LuaFunction to subclass of RefCounted. 12 years ago
  Aster Jian 4b9f241065 Add LuaFunction class, Add more Lua API in Sound, fixed typo. 12 years ago
  Aster Jian 3e4765e4f4 Change SetRotationSpeed's parameter to Vector3. 12 years ago
  Lasse Öörni f93a5e4a23 LuaScript library header formatting. Allow parameters also for procedural Lua functions. Renamed LuaScriptInstance::Execute() to ExecuteFunction(). 12 years ago
  Lasse Öörni 48532b2509 Added C++ / script integration samples, which reimplement AnimatingScene sample, but use a script object instead of a C++ component. 12 years ago