Wei Tjong Yao
|
cddaa40080
Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails.
|
hace 13 años |
Lasse Öörni
|
20619d01b1
Converted Log into a monostate to allow logging without a Context pointer.
|
hace 13 años |
Lasse Öörni
|
9964055dda
Applied physics patch from Magic.Lixin.
|
hace 13 años |
Lasse Öörni
|
3dc3c836a6
Applied patch from weitjong, which improves OSX/iOS build, and removes dead code.
|
hace 13 años |
Lasse Öörni
|
aa1c2b8605
Added warning for creating any of the physics components into the root scene node, as that is unsupported and may not eg. reload properly.
|
hace 13 años |
Lasse Öörni
|
9d82a32c9e
Added constraint & collision shape type "none" as default value to avoid unnecessary creation of shapes on scene load, before proper attribute values are deserialized. Do not create shape/constraint in OnNodeSet(), as the type is always "none" at that time.
|
hace 13 años |
Lasse Öörni
|
a40fead7dc
Updated license for the new year.
|
hace 13 años |
Lasse Öörni
|
7d8558a51f
Applied massive patch from weitjong.
|
hace 13 años |
Lasse Öörni
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
hace 13 años |
Lasse Öörni
|
aa237fd45a
Added threaded update check to Zone & CollisionShape, as they do potentially non-threadsafe operations during OnMarkedDirty().
|
hace 13 años |
Lasse Öörni
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
hace 13 años |
Lasse Öörni
|
ee9809fade
Added warning message when triangle mesh or convex hull generation fails due to missing CPU-side (shadowed) geometry data.
|
hace 13 años |
Lasse Öörni
|
170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
|
hace 13 años |
Lasse Öörni
|
42b9cbc158
Cleaned up terrain code.
|
hace 13 años |
Lasse Öörni
|
248fc3c1b6
Terrain attributes.
|
hace 13 años |
Lasse Öörni
|
c846879028
Added terrain collision.
|
hace 13 años |
Lasse Öörni
|
296e36a75b
Calculate tangents for decals.
|
hace 13 años |
Lasse Öörni
|
51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
|
hace 13 años |
Lasse Öörni
|
c554abccb8
Fixed crash related to incorrect constraint reference tracking.
|
hace 13 años |
Lasse Öörni
|
3203ee410f
Take node scale into account when offsetting the constraint.
|
hace 13 años |
Lasse Öörni
|
9123d1c3d3
Eliminated unnecessary recreation/readdition of physics components when attributes change.
|
hace 13 años |
Lasse Öörni
|
ef421ef32d
Initial Bullet constraint implementation.
|
hace 13 años |
Lasse Öörni
|
5640824c9a
Fixed Camera not properly notified of node transform changes.
|
hace 13 años |
Lasse Öörni
|
91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
|
hace 13 años |
Lasse Öörni
|
1a9dced05b
Updated to AngelScript 2.23.1 WIP.
|
hace 13 años |
Lasse Öörni
|
66a860144a
Added separate Equals() function to Vector & Quaternion classes to perform comparison with epsilon. Equality operator does not use epsilon. This optimizes network sync somewhat.
|
hace 13 años |
Lasse Öörni
|
8455ba5ce0
Adjusted attribute order in editor.
|
hace 13 años |
Lasse Öörni
|
32fa940130
Handle world transform update of parented RigidBodies correctly.
|
hace 13 años |
Lasse Öörni
|
e8974fae47
NinjaSnowWar single player mode fixed to work with Bullet physics.
|
hace 13 años |
Lasse Öörni
|
3bb70d065e
Draw debug geometry for individual RigidBodies or CollisionShapes.
|
hace 13 años |