Yao Wei Tjong 姚伟忠
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c99c5fbf64
Clang-Tidy - modernize-use-equals-default.
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8 tahun lalu |
Yao Wei Tjong 姚伟忠
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ca97fd9b9b
Clang-Tidy - modernize-use-auto.
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8 tahun lalu |
Eugene Kozlov
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de249a1963
Remove casts around nullptr.
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8 tahun lalu |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 tahun lalu |
Lasse Öörni
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1b725367fc
Place proper type check for StaticModel vs. AnimatedModel SetModel() into AngelScript API instead of StaticModel C++ code logging a warning and redirecting. Add a porting note related to this.
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8 tahun lalu |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 tahun lalu |
Eugene Kozlov
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12499aa0d0
Virtualize some member functions of StaticModel.
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9 tahun lalu |
Lasse Öörni
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2f25c3b98d
Add note to discourage use of AddComponent(). Prevent attempting to assign model resource on StaticModel / AnimatedModel when no node set. Closes #1510.
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9 tahun lalu |
Lasse Öörni
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a458d30fd5
Initial freeform vertex declarations for D3D9.
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9 tahun lalu |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 tahun lalu |
Lasse Öörni
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60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
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10 tahun lalu |
Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 tahun lalu |
Ivan K
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3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
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10 tahun lalu |
Ivan K
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3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
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10 tahun lalu |
Ivan K
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212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
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10 tahun lalu |
Ivan K
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431e29d2cd
ATTRIBUTE -> URHO3D_ATTRIBUTE
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10 tahun lalu |
Ivan K
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82b9a034a2
COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES
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10 tahun lalu |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 tahun lalu |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 tahun lalu |
Yao Wei Tjong 姚伟忠
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df31b6ad7c
Fix ProcessRayQuery() method to use correct overload for RAY_TRIANGLE.
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10 tahun lalu |
nemerle
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e89184b38c
Rename texture_uv_ to textureUV_
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10 tahun lalu |
nemerle
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c479fd72d5
Convert back from c++11
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10 tahun lalu |
nemerle
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16006239c1
Add support for retrieving UV coordinates of successful Ray query.
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10 tahun lalu |
Lasse Öörni
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0285d50302
When making a triangle-level raycast to StaticModel, return the hit batch (submesh) index in the subObject field of the ray result.
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10 tahun lalu |
Lasse Öörni
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941821bde7
Minor cleanup / optimization of StaticModel::UpdateBatches() & AnimatedModel::UpdateBatches().
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10 tahun lalu |
Lasse Öörni
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20c79cdaaf
Avoid accessing Node::GetWorldTransform() in StaticModel::UpdateBatches() if possible to reduce cache misses when collecting drawables.
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10 tahun lalu |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 tahun lalu |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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11 tahun lalu |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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11 tahun lalu |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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11 tahun lalu |