Komit Sejarah

Pembuat SHA1 Pesan Tanggal
  Yao Wei Tjong 姚伟忠 c99c5fbf64 Clang-Tidy - modernize-use-equals-default. 8 tahun lalu
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. 8 tahun lalu
  Eugene Kozlov de249a1963 Remove casts around nullptr. 8 tahun lalu
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 tahun lalu
  Lasse Öörni 1b725367fc Place proper type check for StaticModel vs. AnimatedModel SetModel() into AngelScript API instead of StaticModel C++ code logging a warning and redirecting. Add a porting note related to this. 8 tahun lalu
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 tahun lalu
  Eugene Kozlov 12499aa0d0 Virtualize some member functions of StaticModel. 9 tahun lalu
  Lasse Öörni 2f25c3b98d Add note to discourage use of AddComponent(). Prevent attempting to assign model resource on StaticModel / AnimatedModel when no node set. Closes #1510. 9 tahun lalu
  Lasse Öörni a458d30fd5 Initial freeform vertex declarations for D3D9. 9 tahun lalu
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 tahun lalu
  Lasse Öörni 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 tahun lalu
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 tahun lalu
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 tahun lalu
  Ivan K 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 10 tahun lalu
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE 10 tahun lalu
  Ivan K 431e29d2cd ATTRIBUTE -> URHO3D_ATTRIBUTE 10 tahun lalu
  Ivan K 82b9a034a2 COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES 10 tahun lalu
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 tahun lalu
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 tahun lalu
  Yao Wei Tjong 姚伟忠 df31b6ad7c Fix ProcessRayQuery() method to use correct overload for RAY_TRIANGLE. 10 tahun lalu
  nemerle e89184b38c Rename texture_uv_ to textureUV_ 10 tahun lalu
  nemerle c479fd72d5 Convert back from c++11 10 tahun lalu
  nemerle 16006239c1 Add support for retrieving UV coordinates of successful Ray query. 10 tahun lalu
  Lasse Öörni 0285d50302 When making a triangle-level raycast to StaticModel, return the hit batch (submesh) index in the subObject field of the ray result. 10 tahun lalu
  Lasse Öörni 941821bde7 Minor cleanup / optimization of StaticModel::UpdateBatches() & AnimatedModel::UpdateBatches(). 10 tahun lalu
  Lasse Öörni 20c79cdaaf Avoid accessing Node::GetWorldTransform() in StaticModel::UpdateBatches() if possible to reduce cache misses when collecting drawables. 10 tahun lalu
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 tahun lalu
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 tahun lalu
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 tahun lalu
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 tahun lalu