История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 945085d975 Allow threaded work items with varying priorities. Default is immediate (maximum) priority as used by Octree & View. Optionally send events when threaded work items complete. 13 лет назад
  Lasse Öörni 55681dc55a Applied patch from weitjong. 13 лет назад
  Lasse Öörni 9d759300fe Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed. 13 лет назад
  Lasse Öörni d733091eb2 Fixed viewport calculation for rendertargets defined in the render path. If a target uses the RT divisor mode, scale the viewport, otherwise use full texture size (eg. for the bloom intermediate textures) 13 лет назад
  Lasse Öörni 09b716f0b8 Added scripting interface for RenderPath. 13 лет назад
  Lasse Öörni 52bf1bbd37 Code cleanup. 13 лет назад
  Lasse Öörni c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 лет назад
  Lasse Öörni 84a63bb90f Resolve multisampled backbuffer before the first viewport-reading renderpath command. 13 лет назад
  Lasse Öörni ffc3d433a1 If backbuffer is multisampled, use a screen buffer for deferred rendering. Note: this wastes performance, so it is better to disable multisampling instead. 13 лет назад
  Lasse Öörni 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 лет назад
  Lasse Öörni a40fead7dc Updated license for the new year. 13 лет назад
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 лет назад
  Lasse Öörni ec07e6c524 Started work toward renderpath programmability. 13 лет назад
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. 13 лет назад
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 лет назад
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 лет назад
  Lasse Öörni 013e4dc833 Fixed camera viewmask not being used. 13 лет назад
  Lasse Öörni 2dd1c8b040 Moved UpdateGeometries() which actually performs animated model skinning into View::Render() to allow for custom animation control as a response to E_POSTRENDERUPDATE event. 13 лет назад
  Lasse Öörni 2c71349d16 Use identity projection when drawing full screen quads to eliminate float accuracy errors. 13 лет назад
  Lasse Öörni e0e9487721 Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues. 13 лет назад
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 лет назад
  Lasse Öörni 401d5348d8 Do not draw a shadow for an object if its draw distance is exceeded. 13 лет назад
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 лет назад
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 лет назад
  Lasse Öörni 54dab6404f Fixed setting camera shader parameters redundantly in light prepass material pass. 13 лет назад
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 лет назад
  Lasse Öörni 2a0aae070a Started work on terrain. 13 лет назад
  Lasse Öörni 92510672f7 Serialize also skinned decals. 13 лет назад
  Lasse Öörni 6643bf7717 Started work on skinned decals. 13 лет назад