Історія комітів

Автор SHA1 Опис Дата
  Lasse Öörni cadb503976 Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material. 12 роки тому
  Yao Wei Tjong 姚伟忠 7f95216d3e Refactor to use new logging macros with formatting. 12 роки тому
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 роки тому
  Yao Wei Tjong 姚伟忠 d719baa38b Use on-demand shader evaluation for OpenGL as well. 12 роки тому
  Lasse Öörni ffcbe42413 Evaluate shader combinations on demand. Closes #89. 12 роки тому
  Lasse Öörni 721f70fe1a Fixed D3D9 build. Added borderless as a command line option and documented it. 12 роки тому
  Alex Parlett a63ab49ac5 Added the ability to specify whether a window is borderless or not (decorated with borders); 12 роки тому
  Lasse Öörni d1df925013 Added Image::GetSDLSurface() to avoid code duplication. Fixed crash from null image pointer in Graphics::CreateWindowIcon(). 12 роки тому
  Lasse Öörni 679007d1b5 Normalize whitespace, update documentation. 12 роки тому
  Alex Parlett 2505149255 Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability 12 роки тому
  Lasse Öörni 5fb42a277c Re-added "flush GPU command buffer" -feature for controlling timestep variance and input lag. Direct3D only for now. Default off, as can decrease performance. 12 роки тому
  Lasse Öörni d1c547d455 Fixed to correctly use Time::Sleep() instead of Sleep(). 12 роки тому
  Yao Wei Tjong 姚伟忠 b5836237e9 Remove dependency on Lua when LuaJIT is enabled. 12 роки тому
  Lasse Öörni 25c7aa53c3 Added GetDesktopResolution() to Graphics. 12 роки тому
  Lasse Öörni 2fbe931cee Added SetWindowPosition() / GetWindowPosition() to Graphics. 12 роки тому
  Aster Jian a570bb8ad6 Add LuaJIT support in LuaScript module, please use ENABLE_LUA_JIT to enable it, just test on Windows. 12 роки тому
  Lasse Öörni 168b69c09d Added StaticObjectGroup component for optimizing culling, light and drawcall processing. Update HugeObjectCount to use it. Not yet exposed to script. 12 роки тому
  Lasse Öörni dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. 12 роки тому
  Wei Tjong Yao 46205d8efd Fixed compilation error on D3D9Graphics class. 12 роки тому
  Wei Tjong Yao 51d2a7321a Added support to pass boolean shader parameter value. 12 роки тому
  Lasse Öörni 7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions. 12 роки тому
  Lasse Öörni 45e0907cb8 Use D3D_SDK_VERSION when initializing the Direct3D9 device. 12 роки тому
  Lasse Öörni 8f0182d1e9 In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters. 12 роки тому
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 роки тому