Commit History

Author SHA1 Message Date
  Lasse Öörni cadb503976 Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material. 12 years ago
  Lasse Öörni f9a6235f47 Added "refract" pass to default renderpaths. This has the rendered scene so far (opaque + sky) available in the environment texture unit. 12 years ago
  Lasse Öörni 7636bd6310 Fixed depth getting unnecessarily reset when ping-ponging rendertargets for a pass that both reads & writes the scene viewport. 12 years ago
  Lasse Öörni 79eac917be Fixed distance update for Drawables for draw distance & shadow draw distance checks. Closes #56. 12 years ago
  Lasse Öörni 40c7c0f7af Initialize geometry type of light volume batches. 12 years ago
  Lasse Öörni 168b69c09d Added StaticObjectGroup component for optimizing culling, light and drawcall processing. Update HugeObjectCount to use it. Not yet exposed to script. 12 years ago
  Lasse Öörni c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. 12 years ago
  Lasse Öörni 311b66f859 Invert also quad projection when camera is inverted. 12 years ago
  Lasse Öörni 0f5456d35e Avoid unnecessary rendertarget blitting in OpenGL light prepass mode. 12 years ago
  Lasse Öörni c1e03c48db Combine octree update & reinsertion queuing. 12 years ago
  Lasse Öörni a1f6681de3 Eliminated one loop of going through the drawables in View::GetDrawables(). Instead perform the same work in worker threads. 12 years ago
  Lasse Öörni caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. 12 years ago
  Lasse Öörni e6d0b4d3f3 Normalize ray direction in constructor. 12 years ago
  Lasse Öörni 87a6ee9578 Added MultipleViewports & RenderToTexture samples. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago