提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni 98c09ac614 Insert GLSL version define before other defines if found from the shader code. Closes #398. 11 年之前
  Lasse Öörni 1c3302757c Clean up shader compiler error string on shader live reload to allow recovery. Closes #363. 11 年之前
  aster2013 9b17bc6328 Remove fullName_ member variance. 12 年之前
  aster2013 8fc76e81fd Replace tab with space. 12 年之前
  aster2013 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. 12 年之前
  Lasse Öörni cc9e5e1994 Moved to XML based shader precache files. Refactored shader precaching code to its own class. Closes #199. 12 年之前
  Lasse Öörni abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 年之前
  Yao Wei Tjong 姚伟忠 50556078d6 Fix Raspberry-PI build. 12 年之前
  Lasse Öörni caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 年之前
  Lasse Öörni db713bdba2 Avoid string allocations during View::Define() and Renderer::GetShader(). 12 年之前
  Lasse Öörni ea334e4393 Merge branch 'master' into shader-refactor 12 年之前
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
  Lasse Öörni 1a1fe9a24f Optimize Shader::SanitateDefines(). In debug mode, check that shader code uses each define. 12 年之前
  Lasse Öörni e0f391b0fc Started shader refactoring. 12 年之前
  Lasse Öörni f299c0d815 Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project". 12 年之前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年之前