Wei Tjong Yao
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cddaa40080
Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails.
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12 years ago |
Lasse Öörni
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5cc2b497fd
Reset dependency tracking also at ScriptFile destruction.
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12 years ago |
Lasse Öörni
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74c01e7da5
Added compiled AngelScript bytecode support.
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12 years ago |
Wei Tjong Yao
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741badfade
Fixed the ScriptFile to prevent it from amending the path for include file unnecessarily and added a new error log to help identifying script file that have problematic include. Refactored ListView to support persistent expand/collapse state at each parent item in hierarchy mode, the exposed API is slightly changed. Renamed 'Scene Hierarchy' window to just 'Hierarchy' in the Editor app in preparation for future work, also created new function to differentiate between scene creation and scene reset.
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12 years ago |
Lasse Öörni
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6382d476f8
Dependency tracking for GLSL shaders. Does not actually effect rendering yet, needs investigation.
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12 years ago |
Lasse Öörni
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20e6dd0da6
Resource dependency tracking for reloading resources. Currently implemented for ScriptFile.
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12 years ago |
Lasse Öörni
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1d745f9951
Moved script application reload inside Urho3D.cpp to avoid issues with unwanted application script startup.
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13 years ago |
Lasse Öörni
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2c96dff225
Execute procedural Start() & Stop() functions automatically when a ScriptFile is loaded and unloaded. This allows live-reload of a whole script application.
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13 years ago |
Lasse Öörni
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b449032071
Applied ScriptInstance hot reload patch from Magic.Lixin, slightly modified.
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13 years ago |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 years ago |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 years ago |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 years ago |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 years ago |
Lasse Öörni
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613e3e94f9
Allocate nested script execution contexts on demand.
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13 years ago |
Lasse Öörni
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8a5d1b5322
Removed the object & module maps from the Script subsystem. Use instead AngelScript userdata to map from script constructs to C++ objects.
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13 years ago |
Lasse Öörni
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c48f640a18
Changed several structures to HashMap / HashSet for better performance.
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13 years ago |
Lasse Öörni
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32fa940130
Handle world transform update of parented RigidBodies correctly.
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13 years ago |
Lasse Öörni
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7524eb27a9
Clear inbuilt script object type search cache when compiling script code to prevent crash if a failed script module compile is attempted several times.
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13 years ago |
Lasse Öörni
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bc8b45b061
Restored AngelScript typeid caching.
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14 years ago |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
Lasse Öörni
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9f4d5d0410
Updated to newest AngelScript SVN version.
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14 years ago |
Lasse Öörni
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3cf25e801a
Do not use "camera centered" coordinates for light calculations.
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14 years ago |
Lasse Öörni
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b068022660
Use function pointers directly for preparing AngelScript context.
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14 years ago |
Lasse Öörni
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2f0d3caecd
Migrated to AngelScript 2.22.0.
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14 years ago |
Lasse Öörni
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bdc29caebd
Reverted to AngelScript 2.21.1 because of crash with VariantMap.
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14 years ago |
Lasse Öörni
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1c47bc6f20
Migrated to AngelScript 2.22.0 WIP.
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14 years ago |
Lasse Öörni
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90596a064a
Use a memory pool in OGLGraphics for discard lock buffers.
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14 years ago |
Lasse Öörni
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ad6243870b
Updated to newest kNet & AngelScript.
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14 years ago |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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14 years ago |
Lasse Öörni
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7eed016fd8
Added more assertions.
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14 years ago |