Lasse Öörni
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cfd2516000
Return window size for GetDesktopResolution() on mobile platforms due to possible SDL bug.
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12 years ago |
Lasse Öörni
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25c7aa53c3
Added GetDesktopResolution() to Graphics.
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12 years ago |
Lasse Öörni
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2fbe931cee
Added SetWindowPosition() / GetWindowPosition() to Graphics.
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12 years ago |
Lasse Öörni
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6ad8a077aa
Do not place any demands on OpenGL ES 2.0 color/depth configuration to allow running on eg. RGB_565 pixel format.
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12 years ago |
Lasse Öörni
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168b69c09d
Added StaticObjectGroup component for optimizing culling, light and drawcall processing. Update HugeObjectCount to use it. Not yet exposed to script.
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12 years ago |
Lasse Öörni
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dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
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12 years ago |
Wei Tjong Yao
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51d2a7321a
Added support to pass boolean shader parameter value.
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12 years ago |
Lasse Öörni
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7a20f0ad03
Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions.
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12 years ago |
Lasse Öörni
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10b4fd2438
Improved fix for OS X fullscreen transition problem.
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12 years ago |
Lasse Öörni
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e903c5edff
Before closing an OpenGL SDL window, set it to windowed to fix annoying transition effect on OS X.
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12 years ago |
Lasse Öörni
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8f0182d1e9
In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |