Lasse Öörni
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 years ago |
Lasse Öörni
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379d786da4
Fixed NinjaSnowWar assets to use 1m world unit.
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12 years ago |
Lasse Öörni
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3b67320a49
Added animation trigger event system.
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13 years ago |
Lasse Öörni
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e8974fae47
NinjaSnowWar single player mode fixed to work with Bullet physics.
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13 years ago |
Lasse Öörni
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30430d24ad
Fixed Node::Clone() to respect the local mode of child nodes & components.
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14 years ago |
Lasse Öörni
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6845f056a5
Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically.
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14 years ago |
Lasse Öörni
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7a45a5b33a
Made internal event handling functions private in Object & Context.
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14 years ago |
Lasse Öörni
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3f7fffbf49
Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance().
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14 years ago |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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14 years ago |