Commit History

Author SHA1 Message Date
  Lasse Öörni 8b22c32f4c Copy the Input::SetMouseMode() documentation also on the Input documentation page. 11 years ago
  Lasse Öörni 943a2c348b Added mechanism to limit material techniques on desktop hardware. Closes #516. 11 years ago
  Lasse Öörni b65bb59092 Configurable maximum substeps per frame in PhysicsWorld. Zero (default) = unlimited, positive = limited, negative = adaptive timestep, always 1 per rendering frame. Adaptive step is not recommended when consistent physics behavior is desired. 11 years ago
  Jonne Nauha 66913cf103 Engine: New WindowPositionX/Y init params. Sets initial window position prior to SetMode that creates the window. 11 years ago
  Lasse Öörni d7924f907f Added glyph offset functionality to Font. Closes #13. 11 years ago
  Lasse Öörni 3f51cee989 Give Data directory priority over CoreData. Give autoload paths priority over the default directories/packages. Fix the resource path/package add priority (index) having no effect, which would result in the editor not giving highest priority to the user's resource data directory. Closes #499. 11 years ago
  Yao Wei Tjong 姚伟忠 1f91109413 Minor typo correction on the String::Compare() method. 11 years ago
  Lasse Öörni 64929dc50d Add possibility to disable RigidBody mass update to optimize performance when using several collisionshapes in the same node. Closes #489. 11 years ago
  Lasse Öörni 7f4b8e5b35 Allow controlling per-viewport if debug geometry should be rendered, instead of hardcoding to just backbuffer views. 11 years ago
  Lasse Öörni cb0103d518 Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition. 11 years ago
  Lasse Öörni d1bd8d961b Added ParticleEditor2D to Related Projects. Removed BlenderExporter section from Tools page, instead mention it in AssetImporter's section as an alternative. 11 years ago
  Mike3D ec188940e7 Add external links 11 years ago
  Mike3D e142f4f350 Revert back for Animated sprites documentation 11 years ago
  Mike3D 18916bb3fd Fix Animated sprites documentation 11 years ago
  Lasse Öörni e9f0baa398 Remote event registration is checked only when receiving. 11 years ago
  Lasse Öörni f1e25381a3 Support single image splitting for cube maps. Closes #445. 11 years ago
  Yao Wei Tjong 姚伟忠 b4e857ab4f Set all the headings in Urho2D and scripting API pages to proper case. 11 years ago
  Lasse Öörni 6e42d3fc5a Minor doc edits. 11 years ago
  Mike3D 51b95f5bfb Added TileMap 11 years ago
  Chris Friesen d12ec82b37 Fix reference to spritehelper url thx Mike3D 11 years ago
  Lasse Öörni 0472b4d410 Allow sending client observer rotation in addition to position. Note that rotation is not used by the NetworkPriority component, but can be used for custom logic. Do not send the observer pos/rot until actually set by the client. Closes #428. 11 years ago
  Lasse Öörni 6d5c73a15f Note that client cameras should be created into a local node in networked applications. 11 years ago
  Lasse Öörni ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 11 years ago
  Lasse Öörni df67ccdac7 Merge branch 'master' into threaded-resource-load 11 years ago
  Lasse Öörni 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. 11 years ago
  Lasse Öörni 346da1e1f9 Detect main thread when sending events or using profiler blocks; make these no-ops when called from outside the main thread. 11 years ago
  Lasse Öörni e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 years ago
  Lasse Öörni 2f29b3a5c0 Update documentation to not refer to ShortStringHash. 11 years ago
  Lasse Öörni 542fa82595 Update documentation. Remove unneeded friend class definition. 11 years ago
  Mike3D 7118ecc89b Urho2D documentation update 11 years ago