Lasse Öörni
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1c3302757c
Clean up shader compiler error string on shader live reload to allow recovery. Closes #363.
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Lasse Öörni
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8f6d45da02
Log full shader name when a D3D shader variation compiles or loads itself.
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aster2013
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9b17bc6328
Remove fullName_ member variance.
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aster2013
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8fc76e81fd
Replace tab with space.
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aster2013
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9b31d29a54
Add GetFullName in ShaderVariation, make code more clear.
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Lasse Öörni
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cc9e5e1994
Moved to XML based shader precache files. Refactored shader precaching code to its own class. Closes #199.
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Lasse Öörni
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abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
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Yao Wei Tjong 姚伟忠
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4657518ec9
Code cleanup on error handling for ResourceCache.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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b1a7a8dade
Exposed missing QUALITY_MAX constant to AngelScript. Do not assume the default zone has black fog (when used for additive pass.) Do not reload material shaders if material quality stayed same. Separate error in D3D9ShaderVariation Create() if the owning shader has expired, as on OpenGL.
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Lasse Öörni
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e0d5c7e02e
Fixed D3D9 debug build.
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Lasse Öörni
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2b95618cdb
Adapted AutoExposure & BloomHDR shaders. Improved GLSL commenting out of the unnecessary shader function.
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Lasse Öörni
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3e14caf89e
Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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caf080ecbb
Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
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Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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