커밋 기록

작성자 SHA1 메시지 날짜
  Lasse Öörni d06ffe1445 Merge pull request #680 from urho3d/render-refactor 10 년 전
  Lasse Öörni 006c17f78e Added command line & engine startup option to disable OpenGL 3. 10 년 전
  Yao Wei Tjong 姚伟忠 10e18da92e Slightly improve code size and startup speed for Emscripten platform. 10 년 전
  Lasse Öörni 988f1fdc33 Merge branch 'master' into render-refactor 10 년 전
  Yao Wei Tjong 姚伟忠 0fe597223f Add initial support for integration tests on Emscripten platform. 10 년 전
  Lasse Öörni 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 10 년 전
  Lasse Öörni aa2f27bc73 Do not use the mobile framerate limit on Emscripten as frame limiting to 60fps will be choppy. Rather rely on vsync. 11 년 전
  Yao Wei Tjong 姚伟忠 e076d037c6 Minor convention and code clean up. 11 년 전
  hdunderscore ee00a78d2b - Fixed hidden OS cursor behaviour in Emscripten. 11 년 전
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 년 전
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 년 전
  Yao Wei Tjong 姚伟忠 2906365c97 Simplify the resource prefix path engine parameter handling. 11 년 전
  Yao Wei Tjong 姚伟忠 1b2dcac1d2 Add new URHO3D_MACOSX_BUNDLE build option to build bundled apps on OSX. 11 년 전
  Lasse Öörni 4a0e293cd0 If resource prefix path is specified via engine startup map, add trailing slash similarly as when reading it from the environment. Closes #612. 11 년 전
  Lasse Öörni b6caeb02a5 Document depth rendering. Disable depth write when sampling a HW depth texture. Disable stencil optimizations when using a custom depth texture, as in that case stencil channel availability can't be guaranteed. Changed -renderpath command line option to use the full resource name instead of defaulting to the RenderPaths directory. Removed test code from ForwardHWDepth renderpath. Closes #597. 11 년 전
  Lasse Öörni 6fc05e9373 Added support for defining custom depth-stencil textures in the renderpath, and performing depth-only rendering passes. Readded support for readable HW depth format (on D3D9 it uses the INTZ hack.) Improved RenderPath & Graphics Lua bindings. Added -renderpath command line option to specify the renderpath file to use. 11 년 전
  Yao Wei Tjong 姚伟忠 cffcd1e07f Revise the log message when the resource prefix path is not set. 11 년 전
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 년 전
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 년 전
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 년 전
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 년 전