提交历史

作者 SHA1 备注 提交日期
  Alex Parlett a22a24c0e4 Rename RigidBody::Phantom to RigidBody::Trigger to align it with common terminology for physics. 11 年之前
  Lasse Öörni 6dd168db5d Bullet rigidbody's inertia tensor does not depend on position, so no need to recalculate it if rigidbody position only is forced to a new value. 12 年之前
  Lasse Öörni 2186cb7c49 Better fix for kinematic rigidbodies: let Bullet ask the world transform (as intended) from the scene node instead of us forcing it. You can still force rigidbody position using RigidBody::SetPosition() but it should be unnecessary. 12 年之前
  Lasse Öörni a833141727 Do not force RigidBody's interpolation transform when the body is kinematic to allow velocity estimation to work right for dynamic bodies colliding with the kinematic body. Thanks to Andy51. 12 年之前
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
  Lasse Öörni 679007d1b5 Normalize whitespace, update documentation. 12 年之前
  Lasse Öörni 3c2110b81a Check for compound shape with zero child shapes to prevent Bullet assert. Closes #47. 12 年之前
  Lasse Öörni efaf7d28f0 Merge remote-tracking branch 'remotes/szamq/master' 12 年之前
  Paweł Mogiła 3cb9afe865 Added Bullet anisotropic friction to RigidBody 12 年之前
  Lasse Öörni 9d0eb0ffae If a rigid body is kinematic, set it to never deactivate itself. 12 年之前
  Lasse Öörni 580dd746cf Removed transform attributes from Scene. 12 年之前
  Lasse Öörni c14bf5bd69 Added Bullet rolling friction parameter to RigidBody. 12 年之前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年之前