Lasse Öörni
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d18baaff87
Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2.
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13 years ago |
Lasse Öörni
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d101841daa
Fixed shadow fade parameter.
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13 years ago |
Lasse Öörni
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d4b0f662e2
Further OpenGL ES shadow optimization.
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13 years ago |
Lasse Öörni
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1410d331a1
Use 2 shadow samples maximum on Android & iOS.
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13 years ago |
Lasse Öörni
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96bdad35a0
Updated to AngelScript 2.24.0a.
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13 years ago |
Lasse Öörni
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a2ee32c88f
Improved front-to-back batch sorting: consider both state & distance.
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13 years ago |
Lasse Öörni
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e1a1c974e5
Initial iOS support.
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13 years ago |
Lasse Öörni
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5d55c0959d
Re-added the alpha masking hint to give priority to fully opaque materials.
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13 years ago |
Lasse Öörni
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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13 years ago |
Lasse Öörni
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c009816bab
Fixed comment.
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13 years ago |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 years ago |
Lasse Öörni
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a8c622f330
Started work on GLES2 shadow mapping.
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13 years ago |
Lasse Öörni
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c3f75ee181
Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader.
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13 years ago |
Lasse Öörni
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5a54a105fe
Eliminated redundant rotation matrix calculations from updating shader parameters.
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13 years ago |
Lasse Öörni
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fbffe32fd8
Synchronized Direct3D renderer function signatures with OpenGL.
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13 years ago |
Lasse Öörni
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78039db8b8
Fixed shader parameter group system for OpenGL renderer.
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13 years ago |
Lasse Öörni
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6f55d9c24e
Divided shader parameters into groups for less checking of whether individual parameters need update.
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13 years ago |
Lasse Öörni
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8cdc6f69d2
Properly clean up event handlers referring to a deleted object.
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13 years ago |
Lasse Öörni
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2c5a034bf5
Fixed includes.
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13 years ago |
Lasse Öörni
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a556679a42
Fixed crash caused by assigning Geometry shared ptr's in multiple threads.
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13 years ago |
Lasse Öörni
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48190acfca
Eliminated most virtual function calls from getting Drawable batches.
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13 years ago |
Lasse Öörni
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31e027b354
Maximum amount of sorted instances can be configured in Renderer. By default 1000.
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13 years ago |
Lasse Öörni
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 years ago |
Lasse Öörni
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132847926d
Do not unnecessarily calculate batch sort key or choose shaders for instanced batches.
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13 years ago |
Lasse Öörni
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e1bd04e5dd
Store batch groups into a HashMap for slightly better performance.
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13 years ago |
Lasse Öörni
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af7c5a53fb
Renamed GetData() to Data() in the Math library.
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14 years ago |
Lasse Öörni
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0b7e840a30
Restored fullscreen quad method for deferred screen clear for some FPS gain.
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14 years ago |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
Lasse Öörni
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f0951eed31
Simplified the FogParams shader parameter.
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14 years ago |
Lasse Öörni
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7075513957
Cleaned up bloom shader code.
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14 years ago |