История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. 13 лет назад
  Lasse Öörni a4a31dd3eb Fixed lost vertex/index buffer data not being correctly reported. 13 лет назад
  Lasse Öörni 7618da35b5 Fixed BillboardSet not restoring its index buffer on OpenGL. 13 лет назад
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 лет назад
  Lasse Öörni 2976340a79 Fixed relative billboard position on Direct3D. 13 лет назад
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 лет назад
  Lasse Öörni 2c5a034bf5 Fixed includes. 13 лет назад
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 лет назад
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 лет назад
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 лет назад
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 лет назад
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. 13 лет назад
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 лет назад
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 лет назад
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
  Lasse Öörni e47d9ab6e7 More attribute fixes. 14 лет назад
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 лет назад
  Lasse Öörni 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. 14 лет назад
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 лет назад
  Lasse Öörni 9d077e78a8 Code cleanup. 14 лет назад
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. 14 лет назад
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 лет назад
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. 14 лет назад
  Lasse Öörni 4fbd837058 Refactored user variables & other subindexed attributes handling in the editor. Now the proper editors are used. 14 лет назад
  Lasse Öörni cea5282fd4 Fixed draw distance attribute not working correctly. 14 лет назад
  Lasse Öörni 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. 14 лет назад
  Lasse Öörni 6dd8679214 Further attribute reorganization. 14 лет назад
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 лет назад
  Lasse Öörni 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. 14 лет назад