Lasse Öörni
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d1df925013
Added Image::GetSDLSurface() to avoid code duplication. Fixed crash from null image pointer in Graphics::CreateWindowIcon().
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12 years ago |
Lasse Öörni
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679007d1b5
Normalize whitespace, update documentation.
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12 years ago |
Alex Parlett
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2505149255
Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability
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12 years ago |
Lasse Öörni
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5fb42a277c
Re-added "flush GPU command buffer" -feature for controlling timestep variance and input lag. Direct3D only for now. Default off, as can decrease performance.
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12 years ago |
Lasse Öörni
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d1c547d455
Fixed to correctly use Time::Sleep() instead of Sleep().
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12 years ago |
Yao Wei Tjong 姚伟忠
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b5836237e9
Remove dependency on Lua when LuaJIT is enabled.
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12 years ago |
Lasse Öörni
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25c7aa53c3
Added GetDesktopResolution() to Graphics.
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12 years ago |
Lasse Öörni
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2fbe931cee
Added SetWindowPosition() / GetWindowPosition() to Graphics.
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12 years ago |
Aster Jian
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a570bb8ad6
Add LuaJIT support in LuaScript module, please use ENABLE_LUA_JIT to enable it, just test on Windows.
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12 years ago |
Lasse Öörni
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168b69c09d
Added StaticObjectGroup component for optimizing culling, light and drawcall processing. Update HugeObjectCount to use it. Not yet exposed to script.
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12 years ago |
Lasse Öörni
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dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
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12 years ago |
Wei Tjong Yao
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46205d8efd
Fixed compilation error on D3D9Graphics class.
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12 years ago |
Wei Tjong Yao
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51d2a7321a
Added support to pass boolean shader parameter value.
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12 years ago |
Lasse Öörni
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7a20f0ad03
Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions.
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12 years ago |
Lasse Öörni
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45e0907cb8
Use D3D_SDK_VERSION when initializing the Direct3D9 device.
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12 years ago |
Lasse Öörni
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8f0182d1e9
In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |