Историја ревизија

Аутор SHA1 Порука Датум
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. пре 13 година
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. пре 13 година
  Lasse Öörni 978d0d9970 Renamed batch sorting functions for clarity. пре 13 година
  Lasse Öörni 41c4eb319f Use more complex but accurate batch sorting, which considers both state and distance, and tries to minimize shader changes. пре 13 година
  Lasse Öörni 54dab6404f Fixed setting camera shader parameters redundantly in light prepass material pass. пре 13 година
  Lasse Öörni d90dbc0b3f Use a loop to set material textures. пре 13 година
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. пре 13 година
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. пре 13 година
  Lasse Öörni a989bb4879 Fixed drawing erroneous non-indexed geometry for BillboardSet after all billboards had expired. пре 13 година
  Lasse Öörni 8c58f43ee8 Do not attempt to draw empty geometries. пре 13 година
  Lasse Öörni d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. пре 13 година
  Lasse Öörni d101841daa Fixed shadow fade parameter. пре 13 година
  Lasse Öörni d4b0f662e2 Further OpenGL ES shadow optimization. пре 13 година
  Lasse Öörni 1410d331a1 Use 2 shadow samples maximum on Android & iOS. пре 13 година
  Lasse Öörni 96bdad35a0 Updated to AngelScript 2.24.0a. пре 13 година
  Lasse Öörni a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. пре 13 година
  Lasse Öörni e1a1c974e5 Initial iOS support. пре 13 година
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. пре 13 година
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. пре 13 година
  Lasse Öörni c009816bab Fixed comment. пре 13 година
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. пре 13 година
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. пре 13 година
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. пре 13 година
  Lasse Öörni 5a54a105fe Eliminated redundant rotation matrix calculations from updating shader parameters. пре 13 година
  Lasse Öörni fbffe32fd8 Synchronized Direct3D renderer function signatures with OpenGL. пре 13 година
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. пре 13 година
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. пре 13 година
  Lasse Öörni 8cdc6f69d2 Properly clean up event handlers referring to a deleted object. пре 13 година
  Lasse Öörni 2c5a034bf5 Fixed includes. пре 13 година
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. пре 13 година