Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 жил өмнө |
Lasse Öörni
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481fbfa220
Added visible OS mouse cursor mode. When used with an external window, this is the only supported mode, as SDL does not control the cursor visibility of an external window.
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13 жил өмнө |
Lasse Öörni
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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13 жил өмнө |
Lasse Öörni
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c9bdf9eb35
Added function to redetect joysticks.
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13 жил өмнө |
Lasse Öörni
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c96f9e72dc
Cleaned up joystick code. Automatically open the joystick when accessed.
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13 жил өмнө |
Lasse Öörni
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7d39dd0c58
Joystick events and joystick button pressed state.
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13 жил өмнө |
Lasse Öörni
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4a463176ab
Added joystick support.
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13 жил өмнө |
Lasse Öörni
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5e986ed86d
Cleaner way of handling GPU object restore on maximize.
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13 жил өмнө |
Lasse Öörni
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fcbd3b493d
Moved the data lost flag to GPUObject.
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13 жил өмнө |
Lasse Öörni
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2de9b0a6bd
Send event when window minimized status changes.
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13 жил өмнө |
Lasse Öörni
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178b6e351e
Added documentation on the application activation state and mobile devices.
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13 жил өмнө |
Lasse Öörni
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e1a1c974e5
Initial iOS support.
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13 жил өмнө |
Lasse Öörni
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3411c5046c
Require a click inside the window (again) to reacquire mouse. Otherwise there may be erratic movement on window title bar drag on OS X.
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13 жил өмнө |
Lasse Öörni
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b506bd9f3b
Start centering mouse cursor only after first mouse move after input activation received.
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13 жил өмнө |
Lasse Öörni
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c1ef7e84d8
Improved SDL input focus check.
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13 жил өмнө |
Lasse Öörni
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b163f276af
Always center mouse cursor to prevent it escaping the window. This is preferable to SDL input grab due to it disabling Alt-Tab on Linux.
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13 жил өмнө |
Lasse Öörni
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53e2198aa7
Use SDL also in Direct3D9 mode for consistent input handling.
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13 жил өмнө |
Lasse Öörni
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0aac9b5857
Report also fullscreen inactive mode (alt-tabbed away) as minimized for purposes of the "pause when minimized" feature.
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13 жил өмнө |
Lasse Öörni
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4b12319ee0
Fixed SDL minimizing. Do not pause SDL audio as it may be bugged, instead mix silence into the audio stream.
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13 жил өмнө |
Lasse Öörni
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8cc2a83e48
Android OpenGL context loss handling.
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13 жил өмнө |
Lasse Öörni
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3e7882093a
Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet.
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13 жил өмнө |
Lasse Öörni
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0706ae397f
Touch input on Android.
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13 жил өмнө |
Lasse Öörni
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4d317ebdef
Fixed missing input events on Android.
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13 жил өмнө |
Lasse Öörni
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ba7d6e73c7
Handle SDL_QUIT.
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13 жил өмнө |
Lasse Öörni
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5900e3a944
Track the changed SDL window ID properly after screen mode change.
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13 жил өмнө |
Lasse Öörni
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d3e302f197
Added possibility to remove subsystems in explicit order.
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13 жил өмнө |
Lasse Öörni
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627d2c94d7
Switched from GLFW & PortAudio back to (modified) SDL 2.0.
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13 жил өмнө |
Lasse Öörni
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c0273f35ca
Removed deprecated SuppressNextChar() function.
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14 жил өмнө |
Lasse Öörni
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72794673d1
Fixed crash if a window message was received before the Input subsystem had initialized itself.
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14 жил өмнө |
Lasse Öörni
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1efdb25d9d
Use PeekMessageW() & DispatchMessageW() for consistency.
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14 жил өмнө |