Histórico de Commits

Autor SHA1 Mensagem Data
  Eugene Kozlov 18c7230eb7 Minor API update, bug fixes, cleanup. há 5 anos atrás
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. há 6 anos atrás
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. há 7 anos atrás
  Neal_Nicdao b1c3ce30ec Added new EmitterTypes há 7 anos atrás
  Rokas Kupstys d9d51b9c27 Rename ClearMode to ClearTarget. há 7 anos atrás
  Rokas Kupstys bd2f4111e4 Converted constants in Camera.h to enum. This also includes fix for URHO3D_MAKE_MEMBER_ATTRIBUTE_ACCESSOR() to make it work with FlagSet<>. há 7 anos atrás
  Rokas Kupstys b4dec95887 Rename ClearFlag to ClearMode and fix lua bindings. há 7 anos atrás
  Eugene Kozlov bcad960586 Fix AS bindings. há 7 anos atrás
  Eugene Kozlov 4ee6b14aac Merge pull request #2231 from eugeneko/ribbon-trail-update há 7 anos atrás
  Yao Wei Tjong 姚伟忠 29fed24492 Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly. há 8 anos atrás
  Yao Wei Tjong 姚伟忠 20eeec2b84 Clang-Tidy - partial revert for cert-err58-cpp. há 8 anos atrás
  Eugene Kozlov 8e947952d6 Add RibbonTrail base velocity. há 8 anos atrás
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. há 8 anos atrás
  Yao Wei Tjong 姚伟忠 e2ecc52adc Clang-Tidy - cert-err58-cpp (WIP). há 8 anos atrás
  Yao Wei Tjong 姚伟忠 f82ea40480 Clang-Tidy - google-default-arguments. há 8 anos atrás
  Eugene Kozlov 91f56236b7 Use M_MAX_UNSIGNED instead of number of bones in Skeleton::GetBoneIndex. Add bindings. há 8 anos atrás
  Rokas Kupstys c93b3b513a AngelScript bindings. há 8 anos atrás
  Eugene Kozlov ba95abbad8 Add few bindings. Add some TODOs. Non-functional changes. há 8 anos atrás
  Eugene Kozlov 23a15c893a Fix CascadeParameters.splits_ AS binding. há 8 anos atrás
  Eugene Kozlov de249a1963 Remove casts around nullptr. há 8 anos atrás
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. há 8 anos atrás
  Lasse Öörni df669fbe1b Restore earlier HelloGUI sample, instead create separate Hello3DUI which demonstrates 3D UI render to texture. Move getting viewport related to scene from Scene to Renderer, so that Scene doesn't have to know about Renderer unnecessarily. Refactor the internal UI render calls related to rendertarget use. há 8 anos atrás
  Eugene Kozlov 1c992b2611 Merge pull request #2033 from eugeneko/master há 8 anos atrás
  Eugene Kozlov cf0d6b6f78 Fix DebugRenderer::AddSphereSector AS binding. Use AddSphereSector for rendering SoundSource3D. há 8 anos atrás
  Lasse Öörni f916c02a4e Fixed HeightMapToWorld contributed by Lumak. Closes #2030. há 8 anos atrás
  Eugene Kozlov f266475994 Add Sphere::GetPoint and Sphere::GetLocalPoint functions. Add DebugRenderer::AddSphereSector function. há 8 anos atrás
  Eugene Kozlov 52e99da087 Add Model metadata support. há 8 anos atrás
  Eugene Kozlov baf0daf7aa Add support of arbitrary data in Sound, Animation and Texture resources. há 8 anos atrás
  Florastamine eb9e5c8b6e Fixed coding style; added AngelScript binding. há 8 anos atrás
  PredatorMF 0b560f3667 Fix get_monitorCount causing error in AS há 8 anos atrás