primitivewaste
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 年之前 |
Lasse Öörni
|
d6b838286f
Enabled LitSolid shader normal mapping variations also without diffuse map. Added NoTextureNormal variety of techniques. Closes #147.
|
12 年之前 |
Lasse Öörni
|
7de753e08c
Add material emissive color in LitSolid shader also when not using emissive map. Default material emissive color back to zero.
|
12 年之前 |
Lasse Öörni
|
d113be3bb2
Added ambient occlusion LitSolid permutations. These read the emissive texture and use the second texcoord, like lightmapped permutations. Closes #79.
|
12 年之前 |
Lasse Öörni
|
5046508a9a
Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color.
|
12 年之前 |
Lasse Öörni
|
8b28c12ae6
Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension.
|
12 年之前 |
Lasse Öörni
|
ba1eb8ef11
Added lightmapped LitSolid shader variation.
|
12 年之前 |
Lasse Öörni
|
570c48c5cf
Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps.
|
13 年之前 |
Lasse Öörni
|
7c61b098bf
Fixed forward lit spotlight shadows on OpenGL.
|
13 年之前 |
Lasse Öörni
|
9db9049e72
Calculate environment map reflection per pixel. Perturb reflection with normal map.
|
13 年之前 |
Lasse Öörni
|
e64d64034e
Added cubic environment mapping shaders, techniques & example materials.
|
13 年之前 |
Lasse Öörni
|
e8d549ef7e
Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering.
|
13 年之前 |