提交歷史

作者 SHA1 備註 提交日期
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 年之前
  Lasse Öörni d6b838286f Enabled LitSolid shader normal mapping variations also without diffuse map. Added NoTextureNormal variety of techniques. Closes #147. 12 年之前
  Lasse Öörni 7de753e08c Add material emissive color in LitSolid shader also when not using emissive map. Default material emissive color back to zero. 12 年之前
  Lasse Öörni d113be3bb2 Added ambient occlusion LitSolid permutations. These read the emissive texture and use the second texcoord, like lightmapped permutations. Closes #79. 12 年之前
  Lasse Öörni 5046508a9a Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color. 12 年之前
  Lasse Öörni 8b28c12ae6 Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension. 12 年之前
  Lasse Öörni ba1eb8ef11 Added lightmapped LitSolid shader variation. 12 年之前
  Lasse Öörni 570c48c5cf Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps. 13 年之前
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 年之前
  Lasse Öörni 9db9049e72 Calculate environment map reflection per pixel. Perturb reflection with normal map. 13 年之前
  Lasse Öörni e64d64034e Added cubic environment mapping shaders, techniques & example materials. 13 年之前
  Lasse Öörni e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. 13 年之前