Lasse Öörni
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379d786da4
Fixed NinjaSnowWar assets to use 1m world unit.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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3b67320a49
Added animation trigger event system.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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e8974fae47
NinjaSnowWar single player mode fixed to work with Bullet physics.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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30430d24ad
Fixed Node::Clone() to respect the local mode of child nodes & components.
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%!s(int64=14) %!d(string=hai) anos |
Lasse Öörni
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6845f056a5
Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically.
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%!s(int64=14) %!d(string=hai) anos |
Lasse Öörni
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7a45a5b33a
Made internal event handling functions private in Object & Context.
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%!s(int64=14) %!d(string=hai) anos |
Lasse Öörni
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3f7fffbf49
Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance().
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%!s(int64=14) %!d(string=hai) anos |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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%!s(int64=14) %!d(string=hai) anos |