Commit History

作者 SHA1 備註 提交日期
  Lasse Öörni 6337336c78 Choose pixel format for external OpenGL windows. TODO: current implementation Windows-only, implement on other video drivers. 13 年之前
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 年之前
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. 13 年之前
  Lasse Öörni fa69f2e174 Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation. 13 年之前
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 年之前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年之前
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 年之前
  Lasse Öörni a399726d42 Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now. 13 年之前
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 年之前
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 年之前
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 年之前
  Lasse Öörni 2a0aae070a Started work on terrain. 13 年之前
  Lasse Öörni 83487ac88f Further ShaderParser optimization. 13 年之前
  Lasse Öörni 91c7374e28 Started work on decals. 13 年之前
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 年之前
  Lasse Öörni 4a463176ab Added joystick support. 13 年之前
  Lasse Öörni 088b451238 Reduce size of too large unused scratch buffers. 13 年之前
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 年之前
  Lasse Öörni bcf44dd158 Log message when device lost. 13 年之前
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 年之前
  Lasse Öörni 0b69846402 Fixed access to OpenGL commands before the context was initialized. 13 年之前
  Lasse Öörni 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 年之前
  Lasse Öörni a4a31dd3eb Fixed lost vertex/index buffer data not being correctly reported. 13 年之前
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 年之前
  Lasse Öörni 8a2ddf4971 Fixed D3D build. 13 年之前
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 年之前
  Lasse Öörni f9be80a4eb Fixed D3D build. 13 年之前
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 年之前
  Lasse Öörni fbffe32fd8 Synchronized Direct3D renderer function signatures with OpenGL. 13 年之前
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. 13 年之前