コミット履歴

作者 SHA1 メッセージ 日付
  Lasse Öörni d723bef62b On OpenGL ES 2.0, create depth renderbuffers in explicit GL_DEPTH_COMPONENT16 format, as GL_DEPTH_COMPONENT is unsupported on some devices. Possibly a fix for #140. 12 年 前
  Lasse Öörni 030f890ed5 Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically. 12 年 前
  Lasse Öörni 3718b3dc29 Set currentRenderTarget for safety in case the renderpath has no commands. 12 年 前
  Lasse Öörni 4aeeefdd38 Safety check to skip renderpath commands with no output names, could cause out-of-bounds indexing. 12 年 前
  Lasse Öörni 30455bfba2 Rewrote viewport resolve / pingpong logic in View. Optimizes away unnecessary framebuffer copies and fixes #138. 12 年 前
  Lasse Öörni cadb503976 Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material. 12 年 前
  Lasse Öörni f9a6235f47 Added "refract" pass to default renderpaths. This has the rendered scene so far (opaque + sky) available in the environment texture unit. 12 年 前
  Lasse Öörni 7636bd6310 Fixed depth getting unnecessarily reset when ping-ponging rendertargets for a pass that both reads & writes the scene viewport. 12 年 前
  Lasse Öörni 79eac917be Fixed distance update for Drawables for draw distance & shadow draw distance checks. Closes #56. 12 年 前
  Lasse Öörni 40c7c0f7af Initialize geometry type of light volume batches. 12 年 前
  Lasse Öörni 168b69c09d Added StaticObjectGroup component for optimizing culling, light and drawcall processing. Update HugeObjectCount to use it. Not yet exposed to script. 12 年 前
  Lasse Öörni c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. 12 年 前
  Lasse Öörni 311b66f859 Invert also quad projection when camera is inverted. 12 年 前
  Lasse Öörni 0f5456d35e Avoid unnecessary rendertarget blitting in OpenGL light prepass mode. 12 年 前
  Lasse Öörni c1e03c48db Combine octree update & reinsertion queuing. 12 年 前
  Lasse Öörni a1f6681de3 Eliminated one loop of going through the drawables in View::GetDrawables(). Instead perform the same work in worker threads. 12 年 前
  Lasse Öörni caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. 12 年 前
  Lasse Öörni e6d0b4d3f3 Normalize ray direction in constructor. 12 年 前
  Lasse Öörni 87a6ee9578 Added MultipleViewports & RenderToTexture samples. 12 年 前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年 前