Commit History

Author SHA1 Message Date
  Lasse Öörni db713bdba2 Avoid string allocations during View::Define() and Renderer::GetShader(). 12 years ago
  Lasse Öörni 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. 12 years ago
  Lasse Öörni ea334e4393 Merge branch 'master' into shader-refactor 12 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Lasse Öörni e0f391b0fc Started shader refactoring. 12 years ago
  Lasse Öörni c6b906a822 Distinguish between cube/3D textures in renderpath commands by the texture unit. 12 years ago
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
  Lasse Öörni d723bef62b On OpenGL ES 2.0, create depth renderbuffers in explicit GL_DEPTH_COMPONENT16 format, as GL_DEPTH_COMPONENT is unsupported on some devices. Possibly a fix for #140. 12 years ago
  Lasse Öörni 030f890ed5 Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically. 12 years ago
  Lasse Öörni 3718b3dc29 Set currentRenderTarget for safety in case the renderpath has no commands. 12 years ago
  Lasse Öörni 4aeeefdd38 Safety check to skip renderpath commands with no output names, could cause out-of-bounds indexing. 12 years ago
  Lasse Öörni 30455bfba2 Rewrote viewport resolve / pingpong logic in View. Optimizes away unnecessary framebuffer copies and fixes #138. 12 years ago
  Lasse Öörni cadb503976 Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material. 12 years ago
  Lasse Öörni f9a6235f47 Added "refract" pass to default renderpaths. This has the rendered scene so far (opaque + sky) available in the environment texture unit. 12 years ago
  Lasse Öörni 7636bd6310 Fixed depth getting unnecessarily reset when ping-ponging rendertargets for a pass that both reads & writes the scene viewport. 12 years ago
  Lasse Öörni 79eac917be Fixed distance update for Drawables for draw distance & shadow draw distance checks. Closes #56. 12 years ago
  Lasse Öörni 40c7c0f7af Initialize geometry type of light volume batches. 12 years ago
  Lasse Öörni 168b69c09d Added StaticObjectGroup component for optimizing culling, light and drawcall processing. Update HugeObjectCount to use it. Not yet exposed to script. 12 years ago
  Lasse Öörni c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. 12 years ago
  Lasse Öörni 311b66f859 Invert also quad projection when camera is inverted. 12 years ago
  Lasse Öörni 0f5456d35e Avoid unnecessary rendertarget blitting in OpenGL light prepass mode. 12 years ago
  Lasse Öörni c1e03c48db Combine octree update & reinsertion queuing. 12 years ago
  Lasse Öörni a1f6681de3 Eliminated one loop of going through the drawables in View::GetDrawables(). Instead perform the same work in worker threads. 12 years ago
  Lasse Öörni caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. 12 years ago
  Lasse Öörni e6d0b4d3f3 Normalize ray direction in constructor. 12 years ago
  Lasse Öörni 87a6ee9578 Added MultipleViewports & RenderToTexture samples. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago