История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni dec13dac7a Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures. 14 лет назад
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 лет назад
  Lasse Öörni c27ab40f7f Check needed OpenGL extensions more carefully. 14 лет назад
  Lasse Öörni 6927daf567 Combined G-buffer shader interpolated variables. 14 лет назад
  Lasse Öörni f9bfd4948f Shader refactoring. 14 лет назад
  Lasse Öörni cbbf1a74f9 Fixed non-shadowed spotlights in light pre-pass rendering. 14 лет назад
  Lasse Öörni 7e3be41dfb More fixes to light pre-pass light volume rendering. 14 лет назад
  Lasse Öörni 2f48b9bbe4 Deferred shadow/spot matrices fix. 14 лет назад
  Lasse Öörni ceee03d828 Light rendering fixes. 14 лет назад
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 лет назад
  Lasse Öörni abf00cafa9 Merged pixel shader uniforms. 14 лет назад
  Lasse Öörni 998333b4b5 Fixed GCC build. 14 лет назад
  Lasse Öörni 3cf25e801a Do not use "camera centered" coordinates for light calculations. 14 лет назад
  Lasse Öörni bc5dd97e4b Allow 6 vertex lights. 14 лет назад
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 лет назад
  Lasse Öörni 1b08deec28 Fixed editor gizmo movement in local axes mode. 14 лет назад
  Lasse Öörni bef427937c Lighting shader code cleanup. 14 лет назад
  Lasse Öörni 7e4bc727b4 Cleaned up Batch & instancing code. BatchGroup inherits from Batch to reduce unnecessary copying of values. 14 лет назад
  Lasse Öörni 9d077e78a8 Code cleanup. 14 лет назад
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. 14 лет назад
  Lasse Öörni 63f23313d6 Sort also the postalpha pass back to front. 14 лет назад
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 лет назад
  Lasse Öörni 74b995c29a Use 2 shadow map samples in fallback mode. 14 лет назад
  Lasse Öörni 00a86d3a3f Fixed 4-sample shadow map offset on OpenGL. 14 лет назад
  Lasse Öörni 1421058c9f Even more optimization of the shadow mapping shader. In 4 sample mode, pre-adjust the shadow map coordinates on the CPU. 14 лет назад
  Lasse Öörni d51452b6bd Further optimization of the shadow mapping shader. 14 лет назад
  Lasse Öörni c880535788 Optimized shadow mapping instruction count & performance on non-NVIDIA GPUs. 14 лет назад
  Lasse Öörni 7d96303e39 Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders. 14 лет назад
  Lasse Öörni af890623a8 Fixed batch state sorting. 14 лет назад
  Lasse Öörni f26ff1c2f6 Sort batch groups front to back according to the distance of the first batch to reduce overdraw. 14 лет назад