커밋 기록

작성자 SHA1 메시지 날짜
  Lasse Öörni ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
  Lasse Öörni 1fdf228359 Move the AngelScript API registration to the Script library and inverted the Script <-> Engine library dependency. 12 년 전
  Wei Tjong Yao 8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. 12 년 전
  Wei Tjong Yao cddaa40080 Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails. 13 년 전
  Lasse Öörni a40fead7dc Updated license for the new year. 13 년 전
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 년 전
  Lasse Öörni c7fe3c37bd Added sound listener component whose position is automatically taken into account by Audio subsystem. 13 년 전
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 년 전
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 년 전
  Lasse Öörni 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 년 전
  Lasse Öörni 4b12319ee0 Fixed SDL minimizing. Do not pause SDL audio as it may be bugged, instead mix silence into the audio stream. 13 년 전
  Lasse Öörni d3e302f197 Added possibility to remove subsystems in explicit order. 13 년 전
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 년 전
  Lasse Öörni 9d15b80fc4 Audio::IsInterpolated() -> Audio::GetInterpolation(). 14 년 전
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 년 전
  Lasse Öörni 80656971de Removed SpinLock class. 14 년 전
  Lasse Öörni 313610c346 Fixed GCC build. Log amount of created worker threads. 14 년 전
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 년 전
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 년 전
  Lasse Öörni 456ecfd184 Added missing class documentation. 14 년 전
  Lasse Öörni 5b44c38d32 Code cleanup. Actually use the added Contains() & Find() functions. 14 년 전
  Lasse Öörni 7eed016fd8 Added more assertions. 14 년 전
  Lasse Öörni deb5455a0e Use own DirectSound code in Windows/Direct3D9 mode as PortAudio has tendency for stutter. 14 년 전
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 년 전
  Lasse Öörni aa2491a7ac Moved SharedPtr & SharedArrayPtr to the Container library. 14 년 전
  Lasse Öörni 16aeec5c32 Re-enabled sound latency adjustment. 14 년 전
  Lasse Öörni 0d29d818ad Moved from SDL to GLFW & PortAudio. 14 년 전
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 년 전
  Lasse Öörni fa80179bdf Fixed to compile and run on Ubuntu. 14 년 전
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 년 전