Lasse Öörni
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
Lasse Öörni
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26402a255a
Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it.
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12 years ago |
Lasse Öörni
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c0dbf7f545
Generalized the factory category for all objects.
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12 years ago |
Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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12 years ago |
Lasse Öörni
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abae3414ac
Applied camera constness patch from Erik Beran.
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12 years ago |
Lasse Öörni
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9be174c473
Disabled Camera does not render.
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12 years ago |
Lasse Öörni
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c55c9cf064
Exposed AnimationTriggerPoint to script.
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13 years ago |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 years ago |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 years ago |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 years ago |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 years ago |
Lasse Öörni
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c64dfb114e
Added back polygon fill mode.
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13 years ago |
Lasse Öörni
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6643bf7717
Started work on skinned decals.
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13 years ago |
Lasse Öörni
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5a54a105fe
Eliminated redundant rotation matrix calculations from updating shader parameters.
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13 years ago |
Lasse Öörni
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2c5a034bf5
Fixed includes.
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13 years ago |
Lasse Öörni
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 years ago |
Lasse Öörni
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5bc2c61d88
Reorganized Node, Component, Drawable & Camera member variables for more optimal access.
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13 years ago |
Lasse Öörni
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7a06dc73e5
Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call.
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13 years ago |
Lasse Öörni
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5640824c9a
Fixed Camera not properly notified of node transform changes.
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13 years ago |
Lasse Öörni
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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13 years ago |
Lasse Öörni
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66f3fd4097
Added function to get API-independent projection matrix.
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14 years ago |
Lasse Öörni
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fec5d379fd
Re-added camera frustum & projection matrix caching.
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14 years ago |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
Lasse Öörni
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3f36d0ffc9
Removed nlerp animation blending as it was prone to artifacts.
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14 years ago |
Lasse Öörni
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dec13dac7a
Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures.
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14 years ago |
Lasse Öörni
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83dbac20fc
Fixed Camera's view override flags not exposed to script.
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14 years ago |
Lasse Öörni
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80a6948b22
Large rendering architecture refactoring.
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14 years ago |
Lasse Öörni
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3576a81993
Initial node/component attribute editing.
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14 years ago |
Lasse Öörni
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b7797e95f2
Fixed odd crash in editor script after scene load.
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14 years ago |
Lasse Öörni
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7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
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14 years ago |