Lasse Öörni
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
Wei Tjong Yao
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dacd06c2d8
Removed redundant code to keep LLVM compiler happy.
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12 years ago |
Lasse Öörni
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e039330e62
Changed DecalSet to use raw binary buffer serialization for the decal data for more size-optimal and faster load/save.
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12 years ago |
Lasse Öörni
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c0dbf7f545
Generalized the factory category for all objects.
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12 years ago |
Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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12 years ago |
Lasse Öörni
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90233154ab
Added padding attribute to NavigationMesh, which expands the bounding box to allow adding geometry in partial rebuilds.
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12 years ago |
Lasse Öörni
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38498ab24c
Completed the OffMeshConnection implementation.
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12 years ago |
Lasse Öörni
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5bd757850f
Added functionality to Text3D. Attributes yet missing.
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12 years ago |
Lasse Öörni
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379d786da4
Fixed NinjaSnowWar assets to use 1m world unit.
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12 years ago |
Lasse Öörni
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362e6a6f95
Added functionality to NavigationMesh.
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12 years ago |
Lasse Öörni
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 years ago |
Lasse Öörni
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56a7f36a0c
Store the indices of a physics convex hull in preparation to using it for navigation data.
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12 years ago |
Lasse Öörni
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3fac48401a
Added support for partial navmesh rebuild.
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12 years ago |
Lasse Öörni
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d623481ad0
Changed to use a tiled navmesh to allow for larger navigable areas.
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12 years ago |
Lasse Öörni
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3c43ccb3f1
Transform geometry to local space of the navigation mesh root node to allow moving the root without invalidating navigation data.
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12 years ago |
Lasse Öörni
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be3b304836
Added batch files to start the navigation example.
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12 years ago |
Lasse Öörni
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c11f65dfea
Added FindPath() function to NavigationMesh.
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12 years ago |
Lasse Öörni
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a8d9904467
Debug-draw the navmesh.
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12 years ago |
Lasse Öörni
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49ec63e620
To be safe, store the navmesh data for later serialization before Recast patches it.
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12 years ago |
Lasse Öörni
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03dce6b988
Serialize navigation data along with the scene.
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12 years ago |
Lasse Öörni
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0e713bd509
Generate Recast/Detour data.
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12 years ago |
Lasse Öörni
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35c2d83370
Added code to collect navigation mesh geometry.
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12 years ago |
Lasse Öörni
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08075f0915
Reversed if's in Variant code to favor the correct type.
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12 years ago |