Lasse Öörni
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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před 12 roky |
Lasse Öörni
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c6a38db74f
Do not show the internal TerrainPatch & SmoothedTransform components in editor creation menu.
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před 12 roky |
Lasse Öörni
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c0dbf7f545
Generalized the factory category for all objects.
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před 12 roky |
Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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před 12 roky |
Lasse Öörni
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3dc3c836a6
Applied patch from weitjong, which improves OSX/iOS build, and removes dead code.
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před 13 roky |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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před 13 roky |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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před 13 roky |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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před 13 roky |
Lasse Öörni
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00522a44a7
Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array.
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před 13 roky |
Lasse Öörni
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1a9dced05b
Updated to AngelScript 2.23.1 WIP.
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před 13 roky |
Lasse Öörni
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7ea084bc4b
Added missing DebugNew.h includes.
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před 13 roky |
Lasse Öörni
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1e493ba802
Networked rigidbodies should work now.
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před 13 roky |
Lasse Öörni
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e8974fae47
NinjaSnowWar single player mode fixed to work with Bullet physics.
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před 13 roky |
Lasse Öörni
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1841169cb2
Fixed missing CollisionGeometryData code.
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před 13 roky |