Commit History

Author SHA1 Message Date
  aster2013 8d067b2810 Now, we can use Lua function to handle event directly, for example: 11 years ago
  Mike3D 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 years ago
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
  Lasse Öörni fd140ddb32 Minor code reorganization of the HelloGUI example. Removed SubscribeToEvents() as it was only used for 1 event and events were also subscribed to elsewhere. 12 years ago
  Mike3D a0f42bee35 Added drag and tooltip to sample#2 HelloGUI 12 years ago
  aster2013 13e1069fcb Update Lua samples, use global property to access subsystem. 12 years ago
  aster2013 36c0206e67 Update Lua samples, remove context from Object's constructor. 12 years ago
  Lasse Öörni 056e53f46d Added CharacterDemo Lua sample. 12 years ago
  Lasse Öörni 7a55a43725 Tidied up the sample descriptions. 12 years ago
  Wei Tjong Yao e376dc4562 Identity the maintainer of the Urho3D/Lua fork. Regenerate toluabind.c and toluabind.h using bootstrap process. Only call 'standard' script functions when they are available and be silent about it when they are not defined in the Lua script. 12 years ago
  Aster Jian 78a77a7e36 Add type parameter to VariantMap::GetPtr funcition, so we can get correct type in Lua. 12 years ago
  Aster Jian ed04210c55 Update Lua code. 12 years ago
  Aster Jian 699b9b29be Port HugeObjectCount to lua. 12 years ago
  Aster Jian b1a95c1ba8 Use ResourceCache:GetResource("XXX", ...) and Node:CreateComponent("XXX") method. 12 years ago
  Aster Jian 5552d06572 Update HelloGUI sample. 12 years ago
  Aster Jian 5fe38d3246 Update 01_HelloWorld.lua and Add 02_HelloGUI.lua. 12 years ago