Lasse Öörni
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46cea7b47b
Use correct case of CopyFramebuffer shader name in postprocesses.
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11 years ago |
primitivewaste
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3156bd4385
Fix AutoExposure's log luminance calculation, add LumRange parameter and remove Sensitivity parameter.
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12 years ago |
Lasse Öörni
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809efdb4c6
Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance.
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12 years ago |
Lasse Öörni
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2b95618cdb
Adapted AutoExposure & BloomHDR shaders. Improved GLSL commenting out of the unnecessary shader function.
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12 years ago |
primitivewaste
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 years ago |