Commit History

Author SHA1 Message Date
  Lasse Öörni ba131a3e2b Revert the change to use the wind shader in StaticScene example (as it is no longer static in that case.) 11 years ago
  Mike3D 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 years ago
  Lasse Öörni 39d733ae11 Added note that Node::Translate() in local mode disregards scale to keep movement speed independent. Removed test variable from 04_StaticScene.as. 11 years ago
  Lasse Öörni 67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. 11 years ago
  Lasse Öörni 7a55a43725 Tidied up the sample descriptions. 12 years ago
  Lasse Öörni 1cd73e46fd Exposed StaticModelGroup to script. Ported HugeObjectCount example group mode switching to script versions. 12 years ago
  Lasse Öörni be7636f823 Make the include path absolute in all script examples so that ScriptCompiler can compile them properly. 12 years ago
  Lasse Öörni 7b4ae12fe0 Ported Sprites, StaticScene & AnimatingScene samples to AngelScript. 12 years ago