Mike3D
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
Lasse Öörni
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bccc6d0c55
For consistency with the Node class, refer to the ScriptInstance's contained object with "scriptObject" property instead of "object" in AngelScript scripting.
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11 years ago |
Lasse Öörni
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9066f6873d
Merge remote-tracking branch 'remotes/origin/transformspace'
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11 years ago |
Lasse Öörni
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67d603d8e5
Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295.
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11 years ago |
Lasse Öörni
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7a55a43725
Tidied up the sample descriptions.
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12 years ago |
Lasse Öörni
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1cd73e46fd
Exposed StaticModelGroup to script. Ported HugeObjectCount example group mode switching to script versions.
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12 years ago |
Lasse Öörni
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be7636f823
Make the include path absolute in all script examples so that ScriptCompiler can compile them properly.
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12 years ago |
Lasse Öörni
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30b7905d98
Decals & MultipleViewports samples in script.
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12 years ago |
Lasse Öörni
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956df0a8f6
Added SkeletalAnimation sample converted to script.
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12 years ago |
Lasse Öörni
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7b4ae12fe0
Ported Sprites, StaticScene & AnimatingScene samples to AngelScript.
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12 years ago |