Commit History

Author SHA1 Message Date
  hdunderscore c293f170ed Initial implementation of two extra mouse modes: 11 years ago
  hdunderscore 007d3acc1a Changes to UI drag behavior: 11 years ago
  Lasse Öörni 562a2e2d77 Update to AngelScript 2.29.1. Closes #412. 11 years ago
  Chris Friesen 377c1d3fd1 Set editor camera mask to -1 11 years ago
  Chris Friesen 62655920b8 Editor: Use viewport callbacks to hide gizmo 11 years ago
  Lasse Öörni 9b1e3e161a Fix editor camera orbiting with right mouse button when components only are selected in the hierarchy. 11 years ago
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
  Lasse Öörni 25d164bd0c Merge remote-tracking branch 'remotes/friesencr/editor-mouse-panning' 11 years ago
  Chris Friesen ffc4dffba7 Editor resource browser & right click menus 11 years ago
  Chris Friesen 4722737049 Pan editor camera w/ shift+middle mouse button 11 years ago
  Yao Wei Tjong 姚伟忠 e4ba7fe32f Prevent editor view change when there is a modal window. 11 years ago
  Lasse Öörni dbf9bca51a Object spawning & camera ray related code cleanup in the editor. Added toggle in spawn editor to choose whether to align objects by their AABB bottom center. Default on. Also raycast against the scene (similar as spawn mode) when using the file menu to instantiate a node. Closes #275. 11 years ago
  Yao Wei Tjong 姚伟忠 153906b8c7 Add mouse grabbed flag to Input subsystem. 11 years ago
  Lasse Öörni 67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. 11 years ago
  szamq a7e72070c7 Merge branch 'master' of https://github.com/urho3d/Urho3D 11 years ago
  szamq 0d21c51c4f Code format, deleted commented code, tabs to spaces 11 years ago
  Lasse Öörni 97ec02619f Locate scene node in editor by doubleclicking in the hierarchy window. 11 years ago
  szamq ddc536e36a Spawn window in editor 11 years ago
  Lasse Öörni 8854f83dca To avoid cluttering the editor view when selecting a skeleton hierarchy, do not debug draw the child nodes. 11 years ago
  Chris Friesen 970baf9697 Add setting to use camera position instead of zoom on mwheel 11 years ago
  Lasse Öörni c45d7b4f73 Work around AngelScript memory leak. Thanks to 299299. Closes #271. 11 years ago
  Lasse Öörni 94e0a11a4b To avoid performance loss in complex scenes when the scene root is selected, avoid debug draw recursing from the root onwards. 11 years ago
  Alex Parlett 7fd022f8d4 Editor will now draw the debug rendering for the entire hierarchy of the selected node. 11 years ago
  Lasse Öörni 1d9d0a5736 Synchronize keycode constants with SDL. This changes some constants, like NUMPAD -> KP_. Added SDL scancode constants. Added polling of keys by scancodes, and scancodes into key events. Added conversion functions from keycode to scancode and vice versa, and functions to get key names. Closes #254. 11 years ago
  Yao Wei Tjong 姚伟忠 d13c0c80a2 Also hide grid when rendering editor's camera preview. [ci skip] 11 years ago
  Lasse Öörni 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. 11 years ago
  Lasse Öörni 45b0db3590 Show a simple camera preview window in bottom right of editor when a camera component is selected. Closes #123. 11 years ago
  Lasse Öörni 50f775b213 Added FileChanged event sent by ResourceCache for manually responding to changed files in resource directories. 11 years ago
  Chris Friesen b39eeb7cf7 Editor viewport camera settings 11 years ago
  Chris Friesen 00f26ddfd9 Get rid of some warnings when loading the editor 11 years ago