hdunderscore
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c293f170ed
Initial implementation of two extra mouse modes:
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11 years ago |
hdunderscore
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007d3acc1a
Changes to UI drag behavior:
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11 years ago |
Lasse Öörni
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562a2e2d77
Update to AngelScript 2.29.1. Closes #412.
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11 years ago |
Chris Friesen
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377c1d3fd1
Set editor camera mask to -1
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11 years ago |
Chris Friesen
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62655920b8
Editor: Use viewport callbacks to hide gizmo
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11 years ago |
Lasse Öörni
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9b1e3e161a
Fix editor camera orbiting with right mouse button when components only are selected in the hierarchy.
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11 years ago |
Aster@中国上海
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
Lasse Öörni
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25d164bd0c
Merge remote-tracking branch 'remotes/friesencr/editor-mouse-panning'
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11 years ago |
Chris Friesen
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ffc4dffba7
Editor resource browser & right click menus
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11 years ago |
Chris Friesen
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4722737049
Pan editor camera w/ shift+middle mouse button
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11 years ago |
Yao Wei Tjong 姚伟忠
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e4ba7fe32f
Prevent editor view change when there is a modal window.
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11 years ago |
Lasse Öörni
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dbf9bca51a
Object spawning & camera ray related code cleanup in the editor. Added toggle in spawn editor to choose whether to align objects by their AABB bottom center. Default on. Also raycast against the scene (similar as spawn mode) when using the file menu to instantiate a node. Closes #275.
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11 years ago |
Yao Wei Tjong 姚伟忠
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153906b8c7
Add mouse grabbed flag to Input subsystem.
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11 years ago |
Lasse Öörni
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67d603d8e5
Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295.
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11 years ago |
szamq
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a7e72070c7
Merge branch 'master' of https://github.com/urho3d/Urho3D
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11 years ago |
szamq
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0d21c51c4f
Code format, deleted commented code, tabs to spaces
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11 years ago |
Lasse Öörni
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97ec02619f
Locate scene node in editor by doubleclicking in the hierarchy window.
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11 years ago |
szamq
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ddc536e36a
Spawn window in editor
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11 years ago |
Lasse Öörni
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8854f83dca
To avoid cluttering the editor view when selecting a skeleton hierarchy, do not debug draw the child nodes.
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11 years ago |
Chris Friesen
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970baf9697
Add setting to use camera position instead of zoom on mwheel
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11 years ago |
Lasse Öörni
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c45d7b4f73
Work around AngelScript memory leak. Thanks to 299299. Closes #271.
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11 years ago |
Lasse Öörni
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94e0a11a4b
To avoid performance loss in complex scenes when the scene root is selected, avoid debug draw recursing from the root onwards.
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11 years ago |
Alex Parlett
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7fd022f8d4
Editor will now draw the debug rendering for the entire hierarchy of the selected node.
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11 years ago |
Lasse Öörni
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1d9d0a5736
Synchronize keycode constants with SDL. This changes some constants, like NUMPAD -> KP_. Added SDL scancode constants. Added polling of keys by scancodes, and scancodes into key events. Added conversion functions from keycode to scancode and vice versa, and functions to get key names. Closes #254.
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11 years ago |
Yao Wei Tjong 姚伟忠
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d13c0c80a2
Also hide grid when rendering editor's camera preview. [ci skip]
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11 years ago |
Lasse Öörni
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03043038a0
Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview.
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11 years ago |
Lasse Öörni
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45b0db3590
Show a simple camera preview window in bottom right of editor when a camera component is selected. Closes #123.
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11 years ago |
Lasse Öörni
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50f775b213
Added FileChanged event sent by ResourceCache for manually responding to changed files in resource directories.
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11 years ago |
Chris Friesen
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b39eeb7cf7
Editor viewport camera settings
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11 years ago |
Chris Friesen
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00f26ddfd9
Get rid of some warnings when loading the editor
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11 years ago |