Commit History

Author SHA1 Message Date
  Lasse Öörni 379d786da4 Fixed NinjaSnowWar assets to use 1m world unit. 12 years ago
  Lasse Öörni 3d4eb6bdc8 Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to. 13 years ago
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. 14 years ago
  Lasse Öörni 9add70d3be Added guard against duplicate component creation in NinjaSnowWar game objects, for possible future load/save feature. 14 years ago
  Lasse Öörni 7a45a5b33a Made internal event handling functions private in Object & Context. 14 years ago
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 years ago
  Lasse Öörni 6dd8679214 Further attribute reorganization. 14 years ago
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 years ago