Lasse Öörni
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379d786da4
Fixed NinjaSnowWar assets to use 1m world unit.
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12 years ago |
Lasse Öörni
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3d4eb6bdc8
Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to.
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13 years ago |
Lasse Öörni
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e8974fae47
NinjaSnowWar single player mode fixed to work with Bullet physics.
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13 years ago |
Lasse Öörni
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6845f056a5
Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically.
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14 years ago |
Lasse Öörni
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9add70d3be
Added guard against duplicate component creation in NinjaSnowWar game objects, for possible future load/save feature.
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14 years ago |
Lasse Öörni
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7a45a5b33a
Made internal event handling functions private in Object & Context.
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14 years ago |
Lasse Öörni
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945375d0ee
Added mass axis parameter to RigidBody so that the axis of cylinder and capsule shapes is not hardcoded.
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14 years ago |
Lasse Öörni
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3f7fffbf49
Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance().
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14 years ago |
Lasse Öörni
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6dd8679214
Further attribute reorganization.
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14 years ago |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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14 years ago |