提交历史

作者 SHA1 备注 提交日期
  Lasse Öörni 379d786da4 Fixed NinjaSnowWar assets to use 1m world unit. 12 年之前
  Lasse Öörni 3d4eb6bdc8 Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to. 13 年之前
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. 14 年之前
  Lasse Öörni 9add70d3be Added guard against duplicate component creation in NinjaSnowWar game objects, for possible future load/save feature. 14 年之前
  Lasse Öörni 7a45a5b33a Made internal event handling functions private in Object & Context. 14 年之前
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 年之前
  Lasse Öörni 6dd8679214 Further attribute reorganization. 14 年之前
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 年之前