Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni a7a94a7af2 Unified the texture get/set data API between Direct3D9 & OpenGL. 14 lat temu
  Lasse Öörni 0d29d818ad Moved from SDL to GLFW & PortAudio. 14 lat temu
  Lasse Öörni af01853960 Fixed erroneous char input suppression in the example scripts. 14 lat temu
  Lasse Öörni d55d29612c Documentation update. 14 lat temu
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 lat temu
  Lasse Öörni 83bf3d1464 Switched to NVIDIA FXAA II based edge filter. 14 lat temu
  Lasse Öörni 87f9bbd846 Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move. 14 lat temu
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 lat temu
  Lasse Öörni 2669231c19 Added OpenGL related documentation. 14 lat temu
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. 14 lat temu
  Lasse Öörni 5f4b56103f Refactored ShaderCompiler to use D3DXCompileShader() instead of invoking fxc.exe. 14 lat temu
  Lasse Öörni f60321b20f Use PODVector more extensively. 14 lat temu
  Lasse Öörni f3859c1ed7 Added documentation about containers. 14 lat temu
  Lasse Öörni 62c9aa3d9c Added local node & component ID's in preparation to networking. 14 lat temu
  Lasse Öörni a71d4d7b0e Added mention of AnimationController to the documentation. 14 lat temu
  Lasse Öörni 37f696be12 Added rest of the reference documentation. 14 lat temu
  Lasse Öörni 020232744a Even more documentation. 14 lat temu
  Lasse Öörni 9a5cbb6016 More documentation. 14 lat temu
  Lasse Öörni a7a458b3a9 Script API registration cleanup: asMETHODPR changed to asMETHOD where possible. 14 lat temu
  Lasse Öörni 2a6c10874c Documentation structure and Getting Started-documentation. 14 lat temu