Lasse Öörni
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a7a94a7af2
Unified the texture get/set data API between Direct3D9 & OpenGL.
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14 lat temu |
Lasse Öörni
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0d29d818ad
Moved from SDL to GLFW & PortAudio.
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14 lat temu |
Lasse Öörni
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af01853960
Fixed erroneous char input suppression in the example scripts.
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14 lat temu |
Lasse Öörni
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d55d29612c
Documentation update.
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14 lat temu |
Lasse Öörni
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432f57b4b0
Use SDL 1.3 in OpenGL mode.
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14 lat temu |
Lasse Öörni
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83bf3d1464
Switched to NVIDIA FXAA II based edge filter.
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14 lat temu |
Lasse Öörni
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87f9bbd846
Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move.
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14 lat temu |
Lasse Öörni
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9c9643508c
Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower.
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14 lat temu |
Lasse Öörni
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2669231c19
Added OpenGL related documentation.
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14 lat temu |
Lasse Öörni
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3ca3f84df9
Refactored shader loading. A binary format is now used instead of XML data.
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14 lat temu |
Lasse Öörni
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5f4b56103f
Refactored ShaderCompiler to use D3DXCompileShader() instead of invoking fxc.exe.
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14 lat temu |
Lasse Öörni
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f60321b20f
Use PODVector more extensively.
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14 lat temu |
Lasse Öörni
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f3859c1ed7
Added documentation about containers.
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14 lat temu |
Lasse Öörni
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62c9aa3d9c
Added local node & component ID's in preparation to networking.
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14 lat temu |
Lasse Öörni
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a71d4d7b0e
Added mention of AnimationController to the documentation.
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14 lat temu |
Lasse Öörni
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37f696be12
Added rest of the reference documentation.
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14 lat temu |
Lasse Öörni
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020232744a
Even more documentation.
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14 lat temu |
Lasse Öörni
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9a5cbb6016
More documentation.
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14 lat temu |
Lasse Öörni
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a7a458b3a9
Script API registration cleanup: asMETHODPR changed to asMETHOD where possible.
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14 lat temu |
Lasse Öörni
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2a6c10874c
Documentation structure and Getting Started-documentation.
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14 lat temu |