Commit History

Author SHA1 Message Date
  Lasse Öörni 4e18121be0 Updated documentation. 14 years ago
  Lasse Öörni 7f09ddcb14 Simplified shader register mapping code. 14 years ago
  Lasse Öörni 7d96303e39 Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders. 14 years ago
  Lasse Öörni 0e84c54306 Added shader parameter register count information in the D3D shader file format. 14 years ago
  Lasse Öörni 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 years ago
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 years ago
  Lasse Öörni f67165bcf3 Documentation fixes. 14 years ago
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. 14 years ago
  Lasse Öörni d6a3f89393 Added low-quality (1-sample) shadow filtering option. 14 years ago
  Lasse Öörni 292ebed51f Added initial fallback mode (no MRT, no hardware shadows.) 14 years ago
  Lasse Öörni a89cb22161 Replaced edge filtering with temporal antialiasing with ghosting prevention. 14 years ago
  Lasse Öörni 3c0298dcf8 Updated documentation on G-buffer setup. 14 years ago
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 years ago
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 years ago
  Lasse Öörni 84fb81684b Documentation update. 14 years ago
  Lasse Öörni f1bb8bd2ba Updated to latest kNet. 14 years ago
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 years ago
  Lasse Öörni dca6687166 In absence of packet loss, use dynamic send rate increase/decrease based on utilization. 14 years ago
  Lasse Öörni b694ad047e Refactored interest management into the NetworkPriority component. 14 years ago
  Lasse Öörni bd76a14249 Fixed Unix build. Fixed counting of enemies in multiplayer NinjaSnowWar. Disabled snowball CollisionShape replication due to divergent simulation on the client. Removed previousControls from Connection as it is potentially unreliable if multiple controls packets arrive between updates. 14 years ago
  Lasse Öörni abe05c6a53 MinGW is no longer officially supported. 14 years ago
  Lasse Öörni 7f88b9977e Documentation update. 14 years ago
  Lasse Öörni 7b254df85d Added simple distance-based interest management for networking. 14 years ago
  Lasse Öörni 38fe1554ba Initial multiplayer NinjaSnowWar. 14 years ago
  Lasse Öörni 1d3f797643 Removed unnecessary code from Connection. 14 years ago
  Lasse Öörni f70cc35815 Added package file download support to the network protocol. 14 years ago
  Lasse Öörni bad8e776de Added networking documentation. 14 years ago
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). 14 years ago
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 years ago
  Lasse Öörni 5a6c8f6d27 Removed global properties related to the script object's ScriptInstance. The ScriptInstance is available as the global property "self" instead. 14 years ago