Lasse Öörni
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4e18121be0
Updated documentation.
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14 years ago |
Lasse Öörni
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7f09ddcb14
Simplified shader register mapping code.
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14 years ago |
Lasse Öörni
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7d96303e39
Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders.
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14 years ago |
Lasse Öörni
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0e84c54306
Added shader parameter register count information in the D3D shader file format.
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14 years ago |
Lasse Öörni
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589c0ee141
Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable.
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14 years ago |
Lasse Öörni
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80a6948b22
Large rendering architecture refactoring.
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14 years ago |
Lasse Öörni
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f67165bcf3
Documentation fixes.
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14 years ago |
Lasse Öörni
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fe495f6bcc
Added deferred fallback mode, which renders the G-buffer in 2 passes.
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14 years ago |
Lasse Öörni
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d6a3f89393
Added low-quality (1-sample) shadow filtering option.
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14 years ago |
Lasse Öörni
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292ebed51f
Added initial fallback mode (no MRT, no hardware shadows.)
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14 years ago |
Lasse Öörni
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a89cb22161
Replaced edge filtering with temporal antialiasing with ghosting prevention.
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14 years ago |
Lasse Öörni
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3c0298dcf8
Updated documentation on G-buffer setup.
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14 years ago |
Lasse Öörni
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b6e09d2655
Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates.
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14 years ago |
Lasse Öörni
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3f7fffbf49
Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance().
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14 years ago |
Lasse Öörni
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84fb81684b
Documentation update.
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14 years ago |
Lasse Öörni
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f1bb8bd2ba
Updated to latest kNet.
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14 years ago |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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14 years ago |
Lasse Öörni
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dca6687166
In absence of packet loss, use dynamic send rate increase/decrease based on utilization.
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14 years ago |
Lasse Öörni
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b694ad047e
Refactored interest management into the NetworkPriority component.
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14 years ago |
Lasse Öörni
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bd76a14249
Fixed Unix build. Fixed counting of enemies in multiplayer NinjaSnowWar. Disabled snowball CollisionShape replication due to divergent simulation on the client. Removed previousControls from Connection as it is potentially unreliable if multiple controls packets arrive between updates.
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14 years ago |
Lasse Öörni
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abe05c6a53
MinGW is no longer officially supported.
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14 years ago |
Lasse Öörni
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7f88b9977e
Documentation update.
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14 years ago |
Lasse Öörni
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7b254df85d
Added simple distance-based interest management for networking.
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14 years ago |
Lasse Öörni
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38fe1554ba
Initial multiplayer NinjaSnowWar.
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14 years ago |
Lasse Öörni
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1d3f797643
Removed unnecessary code from Connection.
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14 years ago |
Lasse Öörni
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f70cc35815
Added package file download support to the network protocol.
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14 years ago |
Lasse Öörni
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bad8e776de
Added networking documentation.
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14 years ago |
Lasse Öörni
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ee9b6cc0f8
Renamed the script PostLoad() to FinishUpdate().
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14 years ago |
Lasse Öörni
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71603ae52e
Initial kNet-based networking implementation.
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14 years ago |
Lasse Öörni
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5a6c8f6d27
Removed global properties related to the script object's ScriptInstance. The ScriptInstance is available as the global property "self" instead.
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14 years ago |